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2021.10.23Grand Theft Auto III: Messing with the FBI

Artwork for Rockstar Games' Grand Theft Auto III

I have a new GTA III habit.

"Messing with the FBI" is about one thing and one thing only: acquiring FBI cars and weapons.

My usual caveat applies: I'm talking about the group of non-player characters whose role in the game is that they're FBI agents. Not real people — just characters in the game Grand Theft Auto III.

The agents arrive on the scene in black, unmarked cars with sirens of a higher pitch than the Liberty City emergency vehicles have. Each car has four agents, in ball caps and navy blue jackets with yellow "FBI" lettering on the back, and each agent carries a standard pistol (like the LCPD officers do) AND an AK-47 machine gun.

The AK glows fuscia when available for collection. They disappear far more quickly than any other dropped weapon I've encountered in the game.

I haven't collected enough packages to receive the AK on the daily as I do many others, so my only access to it is by collecting them from fallen agents. Ironically, the best way I've found to collect them is by using the other FBI item I desire — their cars.

Artwork for Rockstar Games' Grand Theft Auto III

I guess I would like to think there's some special quality to the FBI car, but I've yet to find it (apart from the novelty of stealing and saving one for my personal use, that is). Actually, I've found them to be rather frail, which serves as my preferred vector for aquiring the AK.

Make no mistake — the agents are deadly accurate with the AK. The weapon seems to have a long range and great accuracy in GTA III. They'll chew through your armor and health in seconds.


Image source: GTA Wiki

So my advice is this: don't engage the agents. Engage the CAR instead.

The little game I'm about to describe takes advantage of the FBI agents' relentnessness, their recklessness, and their habit of congregating behind the FBI car when they exit it.

I take advantage of two or three cheat codes to make this work: one to escalate Claude's wanted level (type "MOREPOLICEPLEASE" (without the quotes)); one to minimize the wanted level ("NOPOLICEPLEASE"), and the ones for health ("GESUNDHEIT") and armor ("TORTOISE").

In this scenario, Claude is living in Belleville Park, in the building with the two-car garage, about a block from the construction site where I tease the Colombians (see previous GTA III post). Two blocks away in the opposite direction is a parking garage. Claude can easily get there on foot by walking east out of the alley where he lives, crossing the street, then turning south. A very short distance away, the buildings give way to a yard with trees and a wide walkway. Visible across the yard to the east, on the opposite side of the street, is the parking garage. Cut through the yard and walk straight into the parking garage via the north entrance (the one across from the dumpster).


Claude facing the north entrance of the parking garage.

On the main floor of the parking garage, against the back wall, there's a minivan parked in the corner space, right next to a ramp. If you're at the gate of the parking garage looking in, look straight at the back wall and to the left.


Claude walked straight in the north entrance toward the back of the main floor. There's a minivan parked at left.

If you look to the right, you'll see two other cars in that last row — one commercial van (a "Rumpo") and another large passenger car down by the south ramp called an "Esperanto." (Some of us may recall the Cadillac El Dorado, to which this car appears remarkably similar.)


Claude looking right from the same position.

Go down to the van, and drive it back to where the minivan is. Park it perpendicular to the minivan so that it blocks the space. Leave enough room between the front of the van and the wall so Claude can get in and out of that corner — looking at it from above, picture making a capital "L" with the two vehicles.


Use the van to block the minivan into its space.


Mind the gap: leave enough room for Claude to get in and out of the corner.

Next, go back and get that Esperanto. Back it into that third space from the end, so that when you're in the car, you're looking straight out to the street through the entrance you walked in.


Park the car in the space by the minivan...


...so it lines up with the north entrance.

You've essentially constructed a box to protect Claude. You want to get Claude into that corner made by the back wall and the ramp. The two vans should protect him well enough from the agents' gunfire.


A view of the "box" from above.

But the "box" is also a deathtrap — when the trap is sprung, you'll have to closely watch Claude's health and armor.

To spring the trap, stand beside the driver side door of the Esperanto and type the cheat code to escalate Claude's wanted level THREE TIMES — one to bring it from zero to two stars, a second time to elevate it to four stars, and a third to elevate it to five stars. The FBI agents are only present starting at this level. Type these codes in as fast as you can to minimize LCPD presence.

Quickly drive the Esperanto straight forward to bust through the gate. Get the nose of the car out onto the sidewalk — enough so it can be spotted by the LCPD helicopter hovering overhead. You'll know when you're far enough because you'll hear the FBI car sirens and two will come speeding in at you. Now try to back the car straight back, ideally to where you started. You might not make it all the way back, because the FBI cars will likely hit you, which is actually a good thing.

The FBI cars will be crashing into things, bouncing off of things, and generally end up in terrible shape. Your Esperanto will likely take quite a lot of damage. Get out of the car and to your safe area as quickly as you can, out of the paths of the AK rounds fired by the emerging agents.


FBI agents firing on Claude's position

Top off your armor and your health, and arm your shotgun. Position yourself in such a way that you can fire at either the FBI car — which may have its hood off — or another car close to the FBI car. Two shotgun blasts should be enough ignite the car and trigger an explosion. Once you see a car is burning, get back into your corner, and check your health and armor again.


Claude is safe behind the minivan

Depending on how close the FBI car is to Claude's "box", it's possible that the explosion could trigger a chain reaction with all of the other vehicles. Refresh your armor after every explosion. The moment you can see the agents are down, run over and collect the munitions. Remember, they disappear really quickly, so you'll have to put on some speed.


The FBI car explosion should free the munitions for collection


The AKs glow fuscia. Move fast to collect them!

With the AK's collected, use the cheat code to shut that wanted level down, and return to the hideout to save the game. I'd guess I score about 150 rounds each time I do this, for each FBI car I engage.


Step 3: PROFIT

As you probably saw from when the FBI agents fired at Claude, the rifles spend cartridges very quickly. If you develop a taste for this weapon, you may end up running this scenario often.

I would caution against getting too greedy in one go, though — the safe move would be to engage one car, then reset Claude's wanted level and get back to the hideout to save the game. The more agents you engage, the greater the risk Claude will be busted or killed, and you'll have to start again from your last save.

Also note that the FBI agents are armored well enough that they'll get up from a shotgun blast. After a few seconds, they'll get up again. A second blast should neutralize them.

Again, I'm talking about a strategy inside of a video game — not real violence, not real people, not real weapons, and certainly not real law enforcement. Please don't construe anything I've written in this post out of the gameplay context.



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2021.01.29Grand Theft Auto III: More Messing with the Cartel

Artwork for Rockstar Games' Grand Theft Auto III

Tonight — actually, just a few minutes ago — I crossed the million dollar mark in Grand Theft Auto III.

I did it on my favorite GTA III habit, "Messing with the Cartel," by taking advantage of my irresistability to the Colombians.

To be clear, I'm talking about the group of non-player characters whose role in the game is that they're members of a Colombian drug cartel. Not real people — just characters in the game Grand Theft Auto III.

In the story, the cartel were operating out of a cargo ship anchored at Liberty City, manufacturing a drug called "spank." The Colombians are putting "spank" on the streets, and the mafia — another group of non-player characters — find the cartel's intrusion bad for business. My character (who I recently learned is named "Claude") has been working as a "fixer" for the mafia boss, and is asked to destroy the ship to restore the mafia's illicit revenue stream. The successful completion of that mission has meant that every time Claude is in the proximity of a cartel member, Claude gets shot at — sometimes, enough to make the vehicle he's driving catch fire.

So I decided to capitalize on that virtual vitriol to make some extra cash. I set my goal for $1M — and I just hit it.

To be honest, I got there by cheating — I put the cheats for armor, health, and wanted level to very good use. There is also a cheat for wealth — I've seen it on a list — but I didn't want to use it, because the whole point of shooting them and setting them on fire was taking their money.

See details on how I played the "game" in a previous post.

Again, I'm talking about a strategy inside of a video game — not real violence, not real people, and wistfully, not real money. Please don't take anything I've written in this post out of the context in which it was written.



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2021.01.19Grand Theft Auto III: Messing with the Cartel

Artwork for Rockstar Games' Grand Theft Auto III

I've kinda hit pause on the main game for a while, because I've fallen into a habit I'll call "Messing with the Cartel."

To be clear, I'm talking about the group of non-player characters whose role in the game is that they're members of a Colombian drug cartel. Not real people — just characters in the game Grand Theft Auto III.

In the story, the cartel were operating out of a cargo ship anchored at Liberty City, manufacturing a drug called "spank." The Colombians are putting "spank" on the streets, and the mafia — another group of non-player characters — find the cartel's intrusion bad for business. My character (who I recently learned is named "Claude") has been working as a "fixer" for the mafia boss, and is asked to destroy the ship to restore the mafia's illicit revenue stream. The successful completion of that mission has meant that every time Claude is in the proximity of a cartel member, Claude gets shot at — sometimes, enough to make the vehicle he's driving catch fire.

So I've decided to capitalize on that virtual vitriol to make some extra cash.

Even though the cargo ship mission occurred on the Liberty City map, my fun little game takes place on Staunton Island. The Pan-Ocean Construction company is apparently a cartel enterprise — or, at least, employs a lot of cartel members. Claude's hideout is about a block away from one of their construction sites. This site has a gated entrance at the corner closest to the hideout, but has an open entrance further down the block. There are health and armor power-ups on the second floor of a building on the site. There are also vehicles on the site — a Cartel Cruiser (a dark blue pickup truck with a roll bar) and a company mini-van. Finally, there's a little gatehouse to the left of the gate inside the fence perimeter. (It'll be on your right as you drive into the site.) That fence is what makes the construction site KEY to this little game, because the gate opening will control cartel access to Claude. As long as Claude remains inside the construction site, the cartel attacks are completely manageable.

A big part of GTA-III is stealing vehicles. The Staunton Island hideout can store two vehicles for you. You'll want to steal and maintain (meaning, store it in your garage when you save your game) a vehicle strong enough that you can bust through the gate at the construction site. A Cartel Cruiser handles the job well — plus, it's a little irony bonus. Accelerate your vehicle through the gate so the gate smashes. If you're not moving fast enough, the bar may remain intact but get knocked off its posts... some of the cartel NPCs may have trouble navigating around the fallen pipe, so it's better to smash it to bits.

When you bust through the gate, turn to the right and park your vehicle along the fence beside the gate house. This gives you easy access to the vehicle in case your health and armor run low and need a quick getaway.

So the idea here is to simply collect as much money as you can by killing the cartel NPCs. I find the best time of day in the game to do this is starting at about 8 PM, with peak time between 3 AM and 7 AM — that's when the cartel characters will be carrying the most money.

It doesn't take much to attract the cartel's attention. Simply stand on the sidewalk just outside the gate, with your back to the street. You should see bullets flying in your direction within seconds. Run back into the construction site and the cartel will follow you. Gun them down inside the construction site to minimize the chances of hitting, say, a police officer walking the sidewalk outside. I find its best to use the Uzi for single targets, and the shotgun for multiple targets.

Keep a very close eye on Claude's health, and manage his exposure to the Liberty City police. If it's time to jet, get back in your car and drive down to the open gate area at the opposite end of the block -- your vehicle should be pointed toward that exit anyway. At the open gate, you can turn left to head to the hospital or turn right to return to your hideout. If you're going to your hideout, you can avoid the giant mess you made by following these directions:

  1. Turn right out of the open gate
  2. Turn right at the intersection, then
  3. Make a very quick left onto the overpass
  4. Get into the right lane and make a very quick right into the alley
  5. You should see a minivan parked in an open garage directly in front of you in case you need to switch cars (for example, if the one you're driving is on fire)
  6. Drive through the alley and turn left onto the street
  7. Cut through the courtyard in front of the yellow building with the steps to get to your street. You can drive on the wide sidewalk. Watch out for the trees, though.
  8. Your hideout is in the alley on the left

Save your game often. I've come to feel like as long as I've earned more than $1,000, it was worth the effort. Sometimes I've gotten greedy (earning up to around $4,000) and then gotten busted or killed. When Claude wakes up at the hospital door, you're out some money AND all of your weapons are gone. I would rather load the previous save and start over again than proceed with the loss and without my weapons stockpile.

Here are some other hints to help you along the way:

  • Cheat codes can be your friend. Type "tortoise" for armor, "gesundheit" for health, and "nopoliceplease" to reset your wanted level. Note: after using the "nopoliceplease" cheat, type "c" to reset your camera angle to normal.

  • There's a group of Jamaican NPCs that are constantly mixing it up with the cartel NPCs. They'll fight in the streets. You can take advantage of their rivalry to earn some extra dough. Just know that if the fighting strays too far from the construction site, the gate you busted may have restored itself upon your return.

  • To really drum up business, shoot at the Cartel Cruisers that drive by.

  • I find that when I start, cartel guys are only carrying their weapon, or maybe their weapon and one or two little stacks of money. But every now again — particularly within the peak hours — you can recover a BUNCH of money stacks around one guy. Also, I'm not sure, but the weapon you use may matter — anecdotally, I've found that I seem to earn more when I use the shotgun as opposed to using the Uzi.

  • Using the shotgun is slower than using the Uzi. I try to reserve the shotgun for when I have plenty of distance between me and multiple approaching cartel targets. If I'm going out onto the street, I try to switch to the Uzi, in case I get swarmed. About that...

  • The cartel will swarm you. If you're creating mayhem in the street, cartel will show up out of nowhere and make very quick work of your armor and health. Keep an eye on these and get behind cover to use the cheats to refresh them.

  • Get invested in finding as many of the drug packages scattered across the maps as you can — with every 10 packages you find, you get a new type of weapon delivered to your hideout. Collect enough to have shotgun ammo and Molotov cocktails delivered. (Note: There may be a cheat code to give you access to these weapons.)

  • You'll notice the cartel will accumulate outside of the fence — especially the fence to the right as you face the gate you drove through. The best way I've found to make a safe cash grab (safe for Claude, anyway) is by throwing a Molotov cocktail at the fence where they've congregated. Wait until several have gathered -- you'll hear them all yelling at you, and you'll likely see the brims of their hats and other parts poking through the fence. Stay a good distance away from the fence and throw one of the cocktails (they look like bottles with rags sticking out of the tops). When it explodes, it will burn for a few seconds, and you'll see the cartel's weapons and cash. Don't approach these while the fire's still burning, or you'll catch Claude on fire and it'll burn through his armor and at least some of his health, at best. You can collect all of the weapons and probably some of the cash by running along the inside perimeter where the fire had burned, but you'll probably find more cash on the sidewalk outside of the fence.

  • Don't completely trust the perimeter fence. Being a virtual object, I have seen some cartel members move through it. Generally not the case, but it does happen sometimes.

  • You'll earn extra money for blowing up police cars. As emergency vehicles will tend to accumulate outside the construction site perimeter, you might want to clear up traffic a bit by stealing them and driving them down into the site. Added bonus: you can use them to bust through the gate again if the gate has refreshed. As you're about to leave the site to save your game again, you can blow them up to earn a few more bucks. Hand grenades and Molotovs are pretty effective. Note: Your wanted level will increase the moment you swipe one of these vehicles. It'll also go up when grenades detonate.

  • When cartel members are revived by the medics (usually a pair of characters in green jumpsuits), you can shoot them again and get more money from them. Shooting them inside the construction site keeps them relatively confined, so they can be the gift that keeps on giving. Be careful, though — shooting the medics increases your wanted level.

I've built Claude's wealth up to over $800,000 by playing this little game. Since I discovered the cheat codes, I've been trying to earn about $4,000 over each night. I've gotten pretty good at typing "nopolicepleasec" and "tortoise" fast.

Again, I'm talking about a strategy inside of a video game — not real violence, not real people. Please don't take anything I've written in this post out of the context in which it was written.



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2020.12.17Cyberpunk 2077

I don't even own this game and I'm highly pissed about what I saw from the developer.

Here's what I saw: A giant mea culpa letter, posted on Twitter, promising to fix all the issues the game is having on PS4 and XBOX ONE consoles. It reads in part,

We would like to start by apologizing to you... we should have paid more attention to making it play better on PlayStation 4 and XBOX ONE.... We will fix bugs and crashes and improve the overall experience. The first round of updates has just been released and the second is coming within the next 7 days... we'll release two large patches [in January and February]. They won't make the game on last-gen look like it's running on a high-spec PC or next-gen console, but it will be closer to that experience than it is now.... We would appreciate it if you would give us a chance, but... you can opt to refund your copy

These assholes built the game using next-gen technology which, as far as consoles go, pretty much nobody can get their mitts on — at least in the case of the new XBOX Series X/S. They received so much money in preorders that they recouped their entire production budget and marketing costs. 1

When the public, who had been waiting for the game since 2012, bought it to play on the last-gen devices they have, it looked and played like shit. The Wikipedia article I previously cited reports that sales plummeted four days after release, when word got out about all of the technical issues — that is, when people realized they'd bought a complete shitburger of a game.

Companies rush software to market all the time, thinking they can just release patches afterwards to fix the problems they ignored beforehand. I promised that I'd never buy another EA game ever because of all the bullshit I saw in their Battlefront II title — and I bought that game like two years after it debuted — plenty of time for them to patch whatever needed to be patched. I tweeted to EA every bug I found and never once saw any reply. I saw so many bugs it became a labor to track them. That game could have been amazing, but it wasn't. It was a complete shitshow, and for that, they'll not receive another penny from me.

I don't know if CD Projekt Red (the studio that made the game, which I'll abbreviate to CDPR) rushed their product to market, or if they just concentrated so much on consoles nobody fucking has (perhaps anticipating Microsoft and Sony would have no problem sourcing and distributing their next-gen consoles) that it simply never crossed their minds that people would play them on the last-gen consoles they already own. What a colossal oversight this would be.

But the real problem with that scenario is that they released the game specifically FOR last-gen consoles last week. Hell, their release for the next-gen consoles isn't planned until sometime next year. So there's the answer to the question: it's both — CDPR didn't perform appropriate QA testing using last-gen consoles, AND they released a last-gen version of the game hoping to capture holiday sales.

So, knowing that they released a version of the game strictly for last-gen tech, WHY include a warning in the letter about how when it's fixed it won't look as good as it does on next-gen consoles? It's like selling a used car, then promising to do a ton of work to fix it, and then saying "well, I mean, it's never gonna run like a new car." Would I go back to a dealership that did that? Nope.

A reviewer of the game has published a sort of a retrospective on his experience. He claims that CDPR only showed the PC version of the game (likely running on a tricked out machine) and never showed customers the last-gen console versions — something CDPR cops to in its letter. The reviewer suggests that CDPR manipulated testing by only offering codes for PC users, and not allowing critics to post images or footage of bugs and crashes until two days after CDPR published "glowing reviews" of its new game. 2

I'm livid. And IMHO, CDPR deserves all the shit they get for this. They had a fan base of people thirsty for this game since 2012, who paid for it in advance, and CDPR made these people a shitburger.

All of this could have been avoided had they only released it for next-gen consoles and PCs with high requirements. Then you'd only have people bitching about how they have to buy a new machine to play it on, but at least they'd maybe get the game they paid for. Instead, CDPR released it for older consoles, and people were pissed when it kept breaking. Imagine that!

I've worked for a company like CDPR. In fact, the company closed and we all lost our jobs because the company president made an outlandish contract with an automotive manufacturer. He bet the house on this application, making a deal that was so one-sided, the client would double their money by not accepting our product. So the client didn't accept it (duh) and doubled their money, and we all lost our jobs.

But at least my company was up front about its stupidity. People who are trying to get their money back apparently aren't even hearing back from the company! In fact, the Venturebeat article (cited above) claims that CDPR has essentially placed refund processing responsibility onto Microsoft and Sony; Sony is denying those refunds.



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2020.12.12Grand Theft Auto III

Artwork for Rockstar Games' Grand Theft Auto III

This game and two others that came later in Rockstar's Grand Theft Auto series were on sale as a bundle for like $6.

In a sense, I've been playing GTA III for years, but really it's been a long series of starts. I believe I've played into the Staunton Island portion of the map, because I recall having tasks associated with various properties — tasks I've not yet seen this time around.

I'm doing some things I haven't before. I never realized that for every ten hidden bundles I collect, I receive ammo or armor delivered to my hideout daily. So far, I've found 51 of the 100. I kinda got into finding them while on the Staunton Island map, so now I'm back in my Liberty City hideout looking for bundles on the original portion of the map. At this point, I'm getting pistols, Uzis, shotguns, grenades, and body armor all delivered daily. It's AWESOME.

I think I'm also playing differently now. I'm making absolutely sure that I save the game after every package I find, and in so doing I'm being extremely careful to limit my exposure (especially to the Italians and the Chinese, who, on top of hating Claude (my character), also hate each other).

Also, there are story elements I maybe didn't pick up on earlier — like how Maria told Salvatore that we were an item, or how Ashoka and Maria are lovers. I also really like how some of the characters are referenced on the talk radio station. Speaking of radio, it turns out the person singing "Rush Rush" actually IS Debbie Harry.

Anyway, I'm having a lot of fun playing this again. I'm playing it through Steam on my Windows 10 machine. The only thing I don't care for is what I have to do to play it on my main monitor (connected to the laptop): Hold

to bring up monitor options, and switch from Extend to Duplicate, to duplicate the laptop display. Do the reverse when you're done playing.

Artwork for Rockstar Games' Grand Theft Auto III


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2020.10.09Red Dead Redemption II

Artwork for Rockstar Games' Red Dead Redemption II

I've just discovered something in the game I hadn't noticed before: When Arthur is killed, the game takes $150 from him.

I noticed this because I started picking fights with (well, I mean killing, really) members of a gang of former Confederate soldiers inhabiting the ruins of a church. Each time they'd come out en masse and whoop my ass, my character would be dropped someplace nearby with all the stuff it had before, minus $150.

I'm calling it "the death tax."

Considering I'm recovering like $.89 from each NPC I kill, death is really expensive.



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2020.09.29Red Dead Redemption II

Artwork for Rockstar Games' Red Dead Redemption II

I'm late for jumping on the bandwagon (I've been dying to use that pun) for Rockstar Games' Red Dead Redemption II for the XBOX ONE.

If you're looking for something different than the usual kill-kill-kill game, Give this a shot (see what I did there?) — I just bought the ultimate edition on sale for $40 through the Microsoft Store on my XBOX ONE. And It. Is. Different.

First and foremost, the graphics are amazing. The opening scenes are of winter in the mountains. Take a cue from how the horses move through the deep snow — this is about the pace of the game, for at least as far as I've gotten. But the weird thing is, it's this slow pace that makes the game engaging. There's a lot going on — you just have to ignore how slowly things move to appreciate them. And, just like Bill Cosby used to say on his show, if you're not careful you may learn something.



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2020.07.22Ads on Solitaire Got You Down? (UPDATED)

Image of the Jack of Hearts playing card

Know what? I'm tired of it.

I didn't spend money on the Microsoft Windows 10 Pro operating system just so you could make me spend even more to not see adds on your blasted revamped pork- stuffed Solitaire game. And YOU didn't EITHER.



No, thanks.

Behold, the nuclear option: YouTuber Craig Weinhold shows us how to use Windows Defender to block the program from communicating to the Internet. If it can't talk to the outside world, it damn sure can't download its annoying ads.

Like I said, it's a pretty blunt-force approach, and enabling the rule will cut off all communication from the program. I have a feeling one's scores and progress are kept in the cloud, so if you're serious about leveling up, this could kill that capability. But, if you're a casual player who's just using it to kill time in 5 to 7 minute increments, read on.

  1. Open the Microsoft Solitaire Collection, and start a game of Solitaire. If you like playing against the clock, pause it by opening up the options menu or something.

  2. Open Task Manager, view details, then click the Details tab. Scroll until you see Solitaire.exe. Now right-click on it, and select the option to open it in Windows Explorer. It'll take you to an unusual path, like this (you may have to click in the search bar to make it read this way):

    C:\Program Files\WindowsApps\Microsoft.MicrosoftSolitaireCollection_4.7.5012.0_x64__6jolb2ks9cfq2

    Keep that window open... you'll need it in a moment.

  3. Open Windows Defender Firewall. In the menu options listed down the left side, click Advanced Settings. Next, click Outbound Rules in the left panel. In the panel on the right, click New Rule... and the New Outbound Rule Wizard will appear on the screen.

  4. Leave the Program radio button selected. Click Next.

  5. Leave the This Program Path radio button selected. Click Browse... to open the file dialog. Next, paste into the file dialog the path to Solitaire that you found in Windows Explorer, and add "\Solitaire.exe" on the end.

  6. Basically, Click Next until the wizard reaches the point where it asks you to name the new outbound rule.

  7. Name your new outbound rule and finish the wizard.

  8. Close all that stuff you opened, including the Solitaire game.

  9. When you re-open Solitaire, you should see it can't connect to the Internet, and that no ads are loading.


If I can find a better way to do business here, I'll update this post. But, I've restarted my machine and I've moved up a level, so... the only downside I've seen so far is that the app complains about not being able to connect to the cloud from time to time.



Cancel.


UPDATE (2020.07.11):
I find I sometimes have to disable the firewall rule and re-enable it again once I'm playing, because the program complains that the level I've reached requires me to play online.

Because I've disconnected the game from the Internet at the firewall, it will usually complain intermittently that it can't reach the cloud; the program will at times reach a point where it prompts me to play offline -- but that's also the point where I must play online. So I get tangled in a series of prompts until I decide it's just better to disable the firewall rule, restart the program, and, once I'm in a game, I'll re-enable the firewall rule.

But I still think this is better than paying their damn ransom money.

UPDATE (2020.07.22):
One will find that occasional updates to the Solitaire collection software will require adjustments to the outbound firewall rule.

Notice the path to your solitaire executable contains a version number... so as new versions are downloaded to your machine, you'll have to edit your outbound rule to match.



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2020.07.11Ads on Solitaire Got You Down? (UPDATED)

Image of the Jack of Hearts playing card

Know what? I'm tired of it.

I didn't spend money on the Microsoft Windows 10 Pro operating system just so you could make me spend even more to not see adds on your blasted revamped pork- stuffed Solitaire game. And YOU didn't EITHER.



No, thanks.

Behold, the nuclear option: YouTuber Craig Weinhold shows us how to use Windows Defender to block the program from communicating to the Internet. If it can't talk to the outside world, it damn sure can't download its annoying ads.

Like I said, it's a pretty blunt-force approach, and enabling the rule will cut off all communication from the program. I have a feeling one's scores and progress are kept in the cloud, so if you're serious about leveling up, this could kill that capability. But, if you're a casual player who's just using it to kill time in 5 to 7 minute increments, read on.

  1. Open the Microsoft Solitaire Collection, and start a game of Solitaire. If you like playing against the clock, pause it by opening up the options menu or something.

  2. Open Task Manager, view details, then click the Details tab. Scroll until you see Solitaire.exe. Now right-click on it, and select the option to open it in Windows Explorer. It'll take you to an unusual path, like this (you may have to click in the search bar to make it read this way):

    C:\Program Files\WindowsApps\Microsoft.MicrosoftSolitaireCollection_4.7.5012.0_x64__6jolb2ks9cfq2

    Keep that window open... you'll need it in a moment.

  3. Open Windows Defender Firewall. In the menu options listed down the left side, click Advanced Settings. Next, click Outbound Rules in the left panel. In the panel on the right, click New Rule... and the New Outbound Rule Wizard will appear on the screen.

  4. Leave the Program radio button selected. Click Next.

  5. Leave the This Program Path radio button selected. Click Browse... to open the file dialog. Next, paste into the file dialog the path to Solitaire that you found in Windows Explorer.

  6. Basically, Click Next until the wizard reaches the point where it asks you to name the new outbound rule.

  7. Name your new outbound rule and finish the wizard.

  8. Close all that stuff you opened, including the Solitaire game.

  9. When you re-open Solitaire, you should see it can't connect to the Internet, and that no ads are loading.


If I can find a better way to do business here, I'll update this post. But, I've restarted my machine and I've moved up a level, so... the only downside I've seen so far is that the app complains about not being able to connect to the cloud from time to time.



Cancel.


UPDATE:
I find I sometimes have to disable the firewall rule and re-enable it again once I'm playing, because the program complains that the level I've reached requires me to play online.

Because I've disconnected the game from the Internet at the firewall, it will usually complain intermittently that it can't reach the cloud; the program will at times reach a point where it prompts me to play offline -- but that's also the point where I must play online. So I get tangled in a series of prompts until I decide it's just better to disable the firewall rule, restart the program, and, once I'm in a game, I'll re-enable the firewall rule.

But I still think this is better than paying their damn ransom money.



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2020.06.29XBOX ONE Power Supplies

The Microsoft XBOX logo

As of this weekend, I've replaced the power supplies on both of our XBOX ONE machines. (To be clear, I'm talking about the external "bricks" that plug into the machine on one end, and plug into a power outlet on the other.)

My Amazon purchase history shows I replaced the first last July. Nearly a year later, it just happened that the product I chose to replace the power supply on the second box is the same one I chose last year.

Both of our model 1540 machines were manufactured in 2015, making the life expectancy of the power supplies, based solely on my experience, between four and five years. Information I saw on a Microsoft Community thread suggested the warranty is only 90 days.

Replacement power bricks on Amazon cost between $25 and $31.



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2020.06.29Ads on Solitaire Got You Down?

Image of the Jack of Hearts playing card

Know what? I'm tired of it.

I didn't spend money on the Microsoft Windows 10 Pro operating system just so you could make me spend even more to not see adds on your blasted revamped pork- stuffed Solitaire game. And YOU didn't EITHER.



No, thanks.

Behold, the nuclear option: YouTuber Craig Weinhold shows us how to use Windows Defender to block the program from communicating to the Internet. If it can't talk to the outside world, it damn sure can't download its annoying ads.

Like I said, it's a pretty blunt-force approach, and enabling the rule will cut off all communication from the program. I have a feeling one's scores and progress are kept in the cloud, so if you're serious about leveling up, this could kill that capability. But, if you're a casual player who's just using it to kill time in 5 to 7 minute increments, read on.

  1. Open the Microsoft Solitaire Collection, and start a game of Solitaire. If you like playing against the clock, pause it by opening up the options menu or something.

  2. Open Task Manager, view details, then click the Details tab. Scroll until you see Solitaire.exe. Now right-click on it, and select the option to open it in Windows Explorer. It'll take you to an unusual path, like this (you may have to click in the search bar to make it read this way):

    C:\Program Files\WindowsApps\Microsoft.MicrosoftSolitaireCollection_4.7.5012.0_x64__6jolb2ks9cfq2

    Keep that window open... you'll need it in a moment.

  3. Open Windows Defender Firewall. In the menu options listed down the left side, click Advanced Settings. Next, click Outbound Rules in the left panel. In the panel on the right, click New Rule... and the New Outbound Rule Wizard will appear on the screen.

  4. Leave the Program radio button selected. Click Next.

  5. Leave the This Program Path radio button selected. Click Browse... to open the file dialog. Next, paste into the file dialog the path to Solitaire that you found in Windows Explorer.

  6. Basically, Click Next until the wizard reaches the point where it asks you to name the new outbound rule.

  7. Name your new outbound rule and finish the wizard.

  8. Close all that stuff you opened, including the Solitaire game.

  9. When you re-open Solitaire, you should see it can't connect to the Internet, and that no ads are loading.


If I can find a better way to do business here, I'll update this post. But, I've restarted my machine and I've moved up a level, so... the only downside I've seen so far is that the app complains about not being able to connect to the cloud from time to time.



Cancel.



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2020.05.26Yamagi + Music Patch for QUAKE II

The Quake II logo

I didn't love Quake II. More precisely, I didn't love the style of Quake II. It had such a heavy and slow feel about it. But, here I am, still in COVID-19 lockdown, and I've about finished playing through Quake III Arena for the second time in a few weeks, so....

Even when using the Steam platform, Quake II refused to start. Not like the spotty success I have with Quake III Arena — Quake II has NEVER started... until I found the Yamagi + Music patch.

Steam user Butane wrote an easy-to-follow tutorial on downloading and installing the patch, noting: "This is a simple patch made for those who are having issues running Quake II on modern hardware and just want a quick fix. It's merely a self extracting archive which adds the original soundtrack music and a modern source port called Yamagi (version 7.42) to your Steam version of Quake II ... the Yamagi[www.yamagi.org] port ... is very faithful to the original look and feel of Quake II while adding support for higher widescreen resolutions and HUD scaling. It also has a very active development."

The only additional guidance I can offer: (1) Virus scan the executable you download from Dropbox, and (2) get your correct path to the Quake II files as follows: In Steam, right click on Quake II in your games list and select "Properties...". On the form that opens, click on the LOCAL FILES tab, click the BROWSE LOCAL FILES... button, and copy the path on the file explorer window that opens. You'll need that path when you run the patch.

With the patch installed, I was able to open Quake II from Steam and start playing!



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2020.02.25Star Wars: Battlefront II (UPDATED)

Looking at the contents of my newly opened crate in Star Wars: Battlefront II

Last night was my first look at EA Games' Star Wars: Battlefront II for the XBOX ONE.

This game is historic, in that a comment from EA on a Reddit thread received a Guinness world record- breaking 667,823 downvotes. EA's amazingly unpopular remark was in response to a complaint about how players were essentially coerced into paying to unlock Star Wars' most popular characters (like those from the original trilogy) and other powerful artifacts. 1  2 

What followed should have been disastrous for EA Games. Many fans boycotted the game and EA. Business Insider reports that six months after it launched in late 2017, EA released an update which removed significant items from its "crates," leaving only items that would not affect gameplay. They also shut off all in-game microtransactions — which was huge business for EA the previous year. 3 

How badly was EA burned by this? Game Revolution reported EA lost over $3BB in value by the end of November that year — the month the game was launched — and opined that suspending the microtransactions would nearly guarantee EA would consider the game a loss regardless of the number of copies it sold. (Subsequent reporting from Gamespot suggested that EA added the microtransactions back in a few months later, and that EA's revenue was up over 6% by the end of the fiscal year.) 4 5

Bad business decisions aside, the game itself certainly has its pros and cons. Here's what I know so far:

PROS

  • Graphics: The characters and ships look beautiful. They look light years better than they do in Star Wars: Battlefront played on the same machine and TV. At one point in the campaign, your character approaches and gets into a TIE fighter; the image looked so good it transported me back to 1978. And playing Kylo Ren was as smooth as melted milk chocolate.

  • Campaign: I've played through the original campaign. I don't want to spoil anything here, but I feel EA did a good job using the plot to give players a wide variety of scenarios to play in.

CONS

  • Characters: Luke Skywalker does not really resemble Mark Hamill. Recreating faces must be insanely difficult, but I think this one is super important to get right, being the hero of the entire Star Wars brand.

  • Prompts: The smaller white text is nearly illegible, and placed against light backgrounds at times. Even wearing my new glasses, I must stand in front of my television set to read instructions or descriptions.

    Can't read the fine print
    What genius thought small silver text up against an alternating black and white background was a good idea?

  • Bugs: When gameplay resumes on Pillio after the cut scene, Luke appears to fall into endless sky. The only way I found to avoid this was to skip the cut scene. (Problems following cut scenes happened more than once; both times, skipping the cut scene was the workaround.) Pictured above is the view of all of the objects I'd just earned from latest "crate" — they failed to appear on the screen. What really pisses me off about this is I didn't start this game until 2020 — EA has had nearly 3 years to patch stupid shit like this. Luke falling into endless sky right at the start of a scene seems a pretty obvious flaw. It smacks of negligence. Other bugs are catalogued below.

  • Complex: The gameplay is involved. There's cards and crystals and a bunch of stuff I don't care about at all (see screenshot above). I'm glad these devices are here for the serious folk; but I'm not about to track all that shit. Besides, the text describing it all is too damn small for me to read anyway (same screenshot). Let me choose whether I want to get into all of that at the start.

Maybe I don't have a right to expect much, considering I bought the game for a small fraction of the standard price over a Black Friday weekend. On the other hand, Luke falling into endless sky probably wasn't a special feature for bargain hunters. People who shelled out the full $59.99 also got that dumb ass bug. So now I'm angry with EA for two reasons — one for their microgreed and the other for letting shitty product out on the market.

Does one scene with the star character falling forever and uncontrollably make Battlefront II a shitty product? In context, yes, it does: It's the first time the campaign player sees Skywalker. Up until that point, you've been playing a nobody — cool story, but still, the character was invented for the game; we haven't had 40 years to care about this character. So here's the first opportunity to control the star of the show, and he falls uncontrollably through the ground into oblivion. Epic fail.

Other than that? You know, it's a better product than Battlefront. The characters look beautiful, the ships look beautiful. I've flown a TIE fighter, I've flown an X-wing. I'm enjoying the gameplay. The game suffers from some design and really stupid QA issues, and I'm very concerned I'll find more as I continue the campaign. Having said that (and I despise that phrase), I'll likely update this post the more I play it, but my bottom line today: I can't believe people would still pay full price for this game approaching three years on, so don't. The frustration you'll experience with the bugs I've mention merits a discount anyway.

UPDATE: For what it's worth, I did attempt to file a bug report with EA. I wanted to talk with somebody to confirm that others have seen the bugs I've listed below. So I entered my contact information on the EA Support site and this what was returned:

EA is not interested in hearing about my concerns

"Visit Answers HQ"... which is a crowdsourced Q&A for bug reports. Like there's going to be a FAQ with a question that reads, "Why did EA not use Quality Assurance testers on Battlefront II?" Followed by an answer that would read, "EA lost interest in offering a quality gaming experience to fans of the most lucrative and universally recognized science fiction franchise ever. Once Redditors discovered we were out to screw them out of every dime we could to recoup the production costs, especially because we disconnected microtransactions altogether for months, we knew we would lose a lot of money. Be sure to buy Jedi: Fallen Order today!"

Honestly, there are 143 PAGES of bugs reported here. Seeing them all makes me wonder how long my bug list is going to get. Here's a thought, EA: Take some fucking responsibility for the shitty software you produce. Still, somebody is viewing the tweets I'm sending. The game sends every tweet with a pair of hashtags (I think one of them is "BattlefrontII"... maybe somebody at EA is seeing them.

UPDATE: Bug List



Upon completing the initial campaign, I was shown an offer for a downloadable content package with skins for characters up through the most recent Star Wars release.

No way in Hell I'm spending any more money on your shitty software, EA.



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2020.02.16Oddworld: Stranger's Wrath HD

"Stranger"

Set your wayback machine for the era of the original Microsoft® XBOX™. Back then there was a game released by the folks over at Oddworld called Oddworld: Stranger's Wrath.

In the game, you played a bounty hunter named "Stranger". Using a crossbow mounted to your forearm that fired insects and rodents, you would hunt down villians for the townsfolk — which were chickens, by the way — and collect the bounties.

Among the "live ammo" are chipmunks, bees, and skunks. Each have names in Oddworld pretty close to their actual ("stunkz" instead of "skunks"). The chipmunks lure the bad guys to them; bees fire stingers at targets; skunks sort of bomb the whole area with a nasty smell that makes the targets vomit uncontrollably. The game is way too silly to not enjoy.

I, for one, did some "squawking" about this game to Microsoft back when it released the 360... alas, a patch to play it on the upgraded system never materialized, and I lost hope of playing the game again. I'd feared not many played the original release... but I'm tickled pink that the studio to re-released it for modern gaming platforms and PC just a few years ago!

My favorite thing about this game: I had a specific save spot where Stranger was standing in the middle of a town, armed and surrounded by "cluckers" (chickens). Some days when I came home from work, I'd boot up, load the save spot, and start blasting the cluckers with stunkz until they got mad enough they'd go hide and start shooting back. Hilarious!

At this point, it should be pretty clear that I adore this game. It's available on Steam. You may have to mess with the controls a little bit to get it to run consistently on a Windows 10 laptop. What works for me:

  1. Set the resolution to 1280 x 720
  2. Uncheck the Full Screen checkbox
  3. Set Anti-Aliasing dropdown value to None
  4. Use a mouse or a game controller.

That last list item might seem dumb, but my pointing device of choice is a trackball. Mapping the trackball to the game controls was arduous enough that I actually bought a standard mouse for the game. In retrospect, I sort of wish I'd bought the game controller, because I have difficulty jumping using my space bar.

One other thing - I use my laptop with an external monitor. The game always loads onto the laptop screen. Sometimes I can drag the window (because it's not full screen) up onto my external monitor, but I haven't yet figured out how to do this consistently.



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2020.02.04Quake III Arena

Id Software's Quake III Arena logo

Id Software released Quake III Arena in 1999. Fun fact: I actually have a scar on my arm from where I hurt myself while playing this game. I recall I was playing it on a Windows 2000 computer.

So... can I load it from my original disc onto my Windows 10 laptop and play it? I found a walkthrough on how to do that, but haven't yet tried it. My other option is to play it through Steam, using the key from my CD.



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2020.01.30DOOM WADs

The Space Marine from Id Software's DOOM II

Oooooooh can't talk about DOOM without talking about WADs. WAD files are these lovely moddable things that people created to augment the gameplay experience. I had two favorites, back in the day: one for the Simpsons and one for Beavis and Butthead. Both WADs simply substituted themed sounds for those in the standard game WAD file.

I've posted them to a .zip archive here. The ReadMe file is written from the perspective of a Chocolate DOOM user, but the instructions should apply to just about any flavor of DOOM source port you like.



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2020.01.29Chocolate DOOM

The Space Marine from Id Software's DOOM II

Having just written about Quake because I was so happy to find Quakespasm, I thought I'd look for a similar solution for an even older Id Software game, called "DOOM" (1993). The sequel was released the following year. (Personally, I prefer "DOOM II" because it introduced the Super Shotgun.)

Unlike Quake, I'm unable to play the original DOOM because a legacy component from Windows 95 has since been removed from the operating system. One can download and install the dynamic link library, but that hasn't corrected the problems in my machine.

Enter Chocolate DOOM, a source port intending to accurately reproduce the original game experience. The latest version, 3.0.0, was released in 2017.

Because the source code to DOOM was released years ago, it's possible that one need only download and install Chocolate DOOM to run it — install of the original game may not be necessary.

Years ago, when I was playing across a telephone line with my buddy, we had a number of .WAD files — one of them was of the Simpsons. I wonder if I could find and run those?



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2020.01.25Quakespasm

Id Software's Quake logo

Id Software released Quake in 1996. Today, in 2020, I still play the game. I used to play it every so often to waste a little time (see previous post).

On one of those recent occasions I paused to search the Web for any updates or mods that would allow me to play it full screen on my extension monitor. I still have the original game CD, but thought I might try Steam in case their software allowed it. That's where I learned about Quakespasm.

Quakespasm is essentially a mod of the original game. You'll need the original .exe to use it. It is an updated, cross-platform engine for the game that supports widescreen field of view at much higher resolutions than did the original.

And the animations are buttery smooth. The characters are still "blocky," but their movements sure aren't.

Is this retro gaming? When I think "retro," I think Nintendo's "Donkey Kong" (1981) and Williams' "Defender" (1981). But, considering I've been playing Quake for 22 years... You know, when Quake came out I was playing "DOOM", another Id Software release. I can't play "DOOM" natively on my Windows 10 laptop because an essential Windows component doesn't exist anymore in the operating system (this can be rememdied). The only reason I can still play Quake is because Id Software developed its own engine (that doesn't rely on DPLAY.DLL). When one considers those facts, I think one has to include "Quake" in the category, however reluctantly.

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2019.11.04Destiny 2: I finally have Thorn

image of the exotic hand cannon 'Thorn' in Destiny 2 game. Image credit: Bungie, Polygon.

FINALLY.

After enduring weeks of collossal defeats inside the Crucible, and a Hellish reprise of 'Savathun's Song' that nearly saw me crush my controller into tiny black bits using my hands and white-hot frustration, I finally have Thorn, an exotic hand cannon that deals damage over time and uses the souls of its victims to return rounds to its chamber.

Reading the lore behind this fictional weapon actually made me question whether I really want to use this weapon in gameplay. It honestly did. Here's the Reader's Digest condensed version of its history: As a player on a specific question, you recover a burned up hand cannon from a campfire pit, and enlist the help of Banshee-44 to return it to service. That energetically neutral weapon is known as Rose. From there, you're given two quests, which you discover leads you along different paths: one ultimately leads to Lumina; the other — the one I just completed — to Thorn.

The simple fact is, I wouldn't have this weapon now if it wasn't for the help (and I mean, HELP) from my clan — most especially in 'The Chasm of Screams.' I am beyond grateful for their assistance and patience!

Read more about the quest for Thorn here.



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2019.10.31Destiny 2: Shadowkeep - Crucible Matches

Artwork for Destiny 2: Shadowkeep

I wanted to comment on a situation I find myself in with Shadowkeep.

It seems that in Shadowkeep, BUNGIE made available all of the quests for exotic weapons from previous seasons.

On the one hand, it's thrilling; it wasn't until recently I scored The Rat King which is an exotic hand cannon with the ability to fire in full auto. I've waited for years for that weapon because I couldn't fulfill all of the requirements for it.

A couple of weeks ago, seemingly out of nowhere, I acquired the quests for Lumina and for Thorn. Thorn was from three seasons ago, I think; Lumina, two. These are also exotic hand cannons. If you're one for following the lore, both are derived from the same weapon.

Anyway, part of the grinding (and there is a LOT of grinding) to score Thorn is participation in Crucible competitions using hand cannons and/or void energy. PVP is not really my thing, but I do enjoy working in teams on games like Control and Supremacy. But the task for Thorn notes that playing games like Survival will yield faster progress. So, for the past couple of weeks, I've been playing Crucible matches non-stop, armed with a hand cannon.

For the uninitiated, using a hand cannon in a Crucible match is... dumb. All of your opponents are using automatic weapons like auto rifles and submachine guns. Suffice it to say, my character gets killed a lot, and I usually score not even a handful of kills per match, which inches my progress forward perhaps 2 or 3 percent per match.

Now for the weird part: Even though I'm usually dead last for my team each round (again, contributing only a few kills), my overall score in Crucible is the highest it's ever been — I have a Heroic valor rank, which is the highest — because I'm in those matches so often. One might expect having a ridiculously high valor rank might indicate that player is really good in the Crucible; I'm here to tell you it doesn't. I play in the Crucible so I can get this dumb weapon, and opponents wipe the walls with me every match.

I've no idea what having such a high valor rank can do for my character, but here I am, lookin' like I'm killin' it in games I've avoided since I started playing Destiny years ago. But that's not the reality.

These exotics had better be worth it.



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2019.10.31Destiny 2: Shadowkeep - Valor Ranks Complete

screenshot of an achievement in Destiny 2

Well, this is new.

I've played so many Crucible matches that my valor has maxed out. I now have the opportunity to reset my valor rank — meaning, start at the bottom again.

I'll have to study up to learn why I would want to do that.



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2019.09.30Destiny 2: Forsaken: Preparations for Shadowkeep

Artwork for Destiny 2: Shadowkeep

Destiny 2: Shadowkeep is almost here. BUNGIE is shutting down all of it's Destiny gaming servers this morning at 10:00 for a 24-hour upgrade, after which time, players will get their first look at Shadowkeep.

I'm told much is changing about Destiny 2 for the new version, and I spent yesterday online with my clan taking care of some unfinished business (I FINALLY HAVE THE RAT KING!) and doing some housekeeping. Serious Destiny 2 players will have done the same much earlier than did I.

Housekeeping

The most notable housekeeping item was that exotic weapons and armor in a player's posession (read: either equipped or in the player's vault) would get its power upgraded to 750 — the maximum power in the current season. Now, when a player is awarded an exotic item, that item joins the player's collection, serving as a record for having received it. This is important because most items can be retrieved from your collection should you dismantle it. So the big task was to compare the exotics I had in my character's possession with those in my collection, and retrieve the ones I was missing, so that by Tuesday morning ALL of those exotics would have been upgraded. This is a tremendous bonus, because an exotic weapon like Sturm, which originally had a power of 260, becomes thrice as powerful without you having to dismantle other items and spend legendary shards to do it.

Another part of the housekeeping was to go through and dismantle a number of duplicate and/or non-exotic items in my vault — including objects awarded through Eververse purchases — because of a change in the Destiny 2 economy: all players should know by now that bright dust, which is a currency used exclusively in Eververse purchases, is going away and being converted into some combination of glimmer and legendary shards. When an item purchased with bright dust gets dismantled, the player receives bright dust. The thinking was that, in preparation for the conversion, one should maximize their ROI on those objects by breaking them down into bright dust prior to the conversion. Given how long I've been grinding away at this game, I should be a virtual buzillionaire come Tuesday morning, with more shards and glimmer than I have sense. The great part about this scheme is that I should be able to get all of those shaders back in Shadowkeep for pennies on the virtual dollar -- though I'm told I may not want to, because a new shader system (2.0) is being rolled out which is supposed to be spactacular.

I spent hours doing this yesterday, much to my daughter's chagrin. And I have to say, I'm not anyone's idea of a hardcore gamer. I don't care about stats or PVP all that much. I don't want to dominate; I just want to have fun while I'm doing laundry. But my clan sort of made me care about getting ready for the upgrade.

The Clan

Actually, lately, they've made me care about a few things. It's a small group with some dedication to all the stuff I tend to shy away from, so I'm getting exposed to "new" aspects of the game that I'm learning to enjoy. Through this, though, I realize I'm building a dependency on them — there are so many activities that require group participation, so wanting to do them, more than having to do them, requires me to engage more.

Plus, I'm learning more about gaming culture — a term I use to describe the habits of the hardcore set. I learned a new term yesterday: "rage quit." The term refers to when gamers get so angry they quit out of a scenario, challenge, or game. It's a feeling I know well— I'm comforted knowing that others feel the same frustrations I do at times. Is it comeraderie? Meh... maybe. But it's certainly social, with a lot of laughter; and I think I maybe need more of that.

ROI

So I don't know what Shadowkeep has in store for me. I'm looking forward to the story — Eris Morn, aka "my creepy girlfriend" (I described the character that way to my wife once) is central to the story, as I understand it involves the Hive and earth's moon — all of this was written out of Destiny 2 until now. But more than the story elements, I don't know what it has in store in terms of my playing experience. I've become closer to the clan over recent weeks, and that makes me wonder if I'll get more out of Shadowkeep than I would have otherwise.



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2019.09.19GAME NIGHT!!!

An image of the Jack of Hearts playing card

 

Upon movin' t' Texas I created an account wit' a social media app designed fer scallywags in a neighborhood. Posts typically range from "I saw a bobcat in me yard!" t' "Does anyone know wha' th' new construction be?" 'n "Can somebody recommend..."; every now 'n again somebody will become a nuissance, or make some really bold 'n squiffy statement (one guy ranted about how he got ticketed fer nah wearin' a seat belt), or gets super o'erzealous about th' animal shelter, but fer th' most part, scallywags behave.

A couple o' weeks ago I saw an interestin' post from someone who wanted t' start a regular Euchre game. Now, I be from th' Euchre region o' th' midwest, so I was a wee shocked t' see a post like this.

Th' new group played its first game night a couple o' weeks ago, 'n we had fun! 'twas a group o' scallywags who generally had a few years on us, but it wasn't an "ole beauty party" by any means. Laurel 'n I joined primarily 'cause we don't really know anybody in town yet — we've lived here fer a year, 'n I work ALL. Th'. Time. So we had hoped we'd find some nice scallywags, 'n we did — 'n scallywags who knew our galleon town 'n still 'ave tons o' kinfolk in th' area. We heard lots o' familiar city names that evenin', 'n we both felt pretty happy we'd made th' effort t' connect.

Tonight be th' second meetin' — this time at a local galley. 'n I can nah wait!



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2019.06.30Destiny 2: Forsaken — I'm turning it into Farmville

 

I've pretty much given up on staying current with Destiny 2, in terms of challenges and activities. I did nothing with Gambit in Season 6, and I don't get the whole "Indiana Jones" look they've gone to in Season 7. I still haven't gotten past the beat-the-boss-to-fix-the-Izanagi-part thing from whatever season that was.

So, what have I been doing, exactly?

I've spent a LOT of time hanging with The Spider. Enough to have figured out that the key to enhancement core acqusition is buying one every day. It's the first thing I do, to get it out of my way (assuming I'm playing after noon).

And to have also figured out the rotation of the various currencies that may be used to purchase legendary shards — legendary shards are the only currency accepted for the purchase of enhancement cores.

So what all of this means is that the key to keeping enhancement cores on hand is in having a steady supply of legendary shards.

This is where "Farmville" comes in. After buying one enhancement core for the day (at the low, low price of 10 shards), I generally stick around the Forgotten Shore doing various tasks which complete goals, and collect a particular currency. The currency is an etheric spiral, and it resembles an orange plant with carrot sticks or peppers hanging off of it. Each of these plants collected yields between 1 and 5 units of currency.

So the idea is simple: I "pick as many peppers" (collect as many etheric spirals) as I can within the week so that I can buy a ridiculous number of legendary shards to support my one-a-day enhancement core habit.

Patience is important: the price of a core doubles with each purchase. One may buy a first core each day for 10 shards, but the second will cost you 20, and a third will cost 40. Even though I may have a giant pile of legendary shards, the smart money is in "staying the course" and buying only one core per day. Besides, buying cores from the Spider isn't the only way one can score them.

I started doing this to get myself to a power level sufficient to beat that Izanagi thing. That's why completing tasks are so important: their completion contributes to scoring high-powered, legendary equipment.

And on that Izanagi thing, I've read various boards where people have posted being stuck; oceans of other players have responded that they thought beating it was easy, but they had weapons gained from doing the kinds of activities I just haven't mastered.

I keep working at it.



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2019.03.04Destiny 2: Forsaken — Is Bungie Pushing Away the Casual Player?

Bungie, the gaming studio spun off from Microsoft and responsible for the HALO and DESTINY franchises, seems to have answered a call from more dedicated players for a more challenging gameplay experience, leaving the less committed (read: people with jobs and responsibilities) behind.

In a recent season of Destiny 2, Bungie introduced The Black Forge — a new dimension of the game involving an entirely new class of weapons, but requiring the attainment of 600 power level for character participation. I spent that entire season trying to advance my character to 600 so that I can even have a shot at scoring one of these new weapons (forgive the pun), and opening new caches that appear from time to time.

Part of getting to 600 is fighting in the Crucible. Every time I did, I was up against people who were at 650 power — I was at 550. I got crushed every time I played.

Adding insult to injury, I had acccepted a challenge from the Drifter that requires a number of Crucible opponent kills. The rub is that if you are on a team that loses its challenge, your completion percentage drops. The highest I ever got was 4%; I'm flat-lined.



Yes, I'm mad.

"Grinding" is a term used in the gaming community to represent the work you have to invest in a particular goal, like getting through a level or unlocking a legendary item. Players get frustrated when that relative level seems unusually high, or when, in the case of Star Wars: Battlefront II, they feel coerced into paying to unlock items or characters that they would otherwise have to spend many hours grinding at the game to earn. In the context of Destiny 2: Forsaken, players (besides me) have been complaining about the amount of grinding to reach 600 and to complete the Volundr mission.

According to the new storyline, you must help bring the Black Forges back online by starting forges hidden throughout the galaxy. The first forge is Volundr in the EDZ. Starting it is a 3-person challenge that really requires significant experience, skill, and some CBD oil — it's pure infuriation (again, getting crushed every time I play — even at 600!!!). And it's complete bullshit: You really need a power level of over 610 and a lot of experience in this challenge, and enough luck to join a group of others with the same experience and skill, to complete the challenge.

I nearly threw my controller in anger a few times last night. And that's a warning sign for me.

BUNGIE, I fear I'm not long for your worlds. I'm not a college kid who spends all day playing and skipping classes. I work over 40 hours a week and have a family to support and a house to clean. I play in the evenings to unwind and have a good time. THIS — this is not unwinding. And I'm definitely not having a good time. I understand you have a community that needs new challenges to keep the experience fresh; but you need to make sure those new challenges don't alienate those of us who maybe only get to put in an hour or so at night when the kids are asleep, or a few hours on the weekend. We need you to understand that we're relatively underpowered — so maybe don't put us into Crucible matches where everyone on the opposing team outpowers us by over 100. We're still with you because we love this game. But we'll eventually reach a point where it's not fun anymore, and we'll go play other games that ARE.



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2018.11.11Destiny 2: Forsaken — Hellas Basin

"Destiny 2: Forsaken has been an action-packed and tear-jerking addition to the Destiny franchise."

I still believe that. But lately, I've been getting tired.

There are two "quests" at Hellas Basin on Mars. Both are awful grinds — Bad enough that I probably won't play anything on Mars again once I'm done.

When you first look at the map of Hellas Basin, you'll notice a curious fraction in large numbers at lower right. You'll discover the fraction refers to a total of 45 memory fragments. The fragments, which resemble trophies, are scattered about the map. If you're like me, they've been right in your face in oft-travelled areas; you've seen them but didn't know what they were. Then you shot one and noticed it takes damage. And maybe you figured out that the fraction changed when you returned to the map. Or, maybe you were smarter than I am, and went straight to Google to get the scoop. I couldn't blame you.

I held out for as long as I could before I finally had my fill of searching for them. I think I'd discovered about 20 of them before finding instructions online listing the locations of every last one of them. This is how I learned of the prize: a really nice sword called WORLDLINE ZERO. Through the instructions I found, I discovered that there was absolutely no way in Hellas I was going to find all of them on my own — a few of them are completely obscured from view, some requiring knowledge of hidden tricks — the only way to find them is to follow the instructions. (I'm convinced these hidden items are what sells guidebooks.)

Collecting the memory fragments was as simple as destroying them with the right kind of weapon. I mean simple in theory. There was only one step, really — as long as you had the right kind of ammunition.

The other quest is not so "easy": It calls for the recovery of 40 sleeper nodes — they appear as black and silver floating diamonds. When you approach one, you'll see a prompt that mentions requirement of a special frequency to open it. The nodes are scattered throughout the map, some in places you'd never find without the kind of guidance I mentioned above.

Finding 40 of these is a huge grind, because you must generate the override frequency through conversion of resonance stems. Each override frequency requires four stems — which are awarded either singly or in pairs upon completion of public events, including the appearance of Cabal drilling rigs, disruption of hive witches' rituals, or recovery of fallen WARSATs at Hellas Basin, and excluding the escalation protocol events. You'll need to fight in somewhere between 80 and 160 public events to generate enough resonance stems to make the material needed just to go look — and listen — for the nodes.

As one finds more and more nodes, the probability that one will continue finding new node after new node diminishes. Combining resonance stems does not guarantee creation of a node you haven't already discovered. So forget what I said about having to fight in between 80 and 160 public events — it's some WAY bigger number for sure.

At this point I've found nearly 30 of the 40 nodes. I haven't consulted Google yet for any tips, and I don't know what the reward is once all 40 are found — but unless there's a cheat that gives me 120 resonance parts all at once, it doesn't seem like the rest of the knowledge will matter much: at 3/4 of the way through, I can tell you confidently that I'm really, really tired of Hellas Basin.



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2018.10.10Destiny 2: Forsaken

Destiny 2: Forsaken has been an action-packed and tear-jerking addition to the Destiny franchise.

The trailer:


Here's the harder nerd stuff: As a Hunter, I couldn't be more upset they killed off Cayde-6. As a fan of the game, I couldn't be more upset they killed off Cayde-6. After running the length of the main scenario and tracking down the people responsible (yes, this is spoiler-free), you're left with the pursuit of Cayde-6's prized weapon: The Ace of Spades (clearly shown in the video).

This is the annoying part: the pursuit of the weapon became a drawn out series of carrot-and-stick events that became a major inconvenience. Destiny 2 has something for everybody — but not everybody is going to want to play at everything the game has to offer. Personally, I don't really enjoy PVP matches. I'm a casual player — I play in the evenings for a little while after kiddo goes to bed, probably like most other dads who want a little virtual pew-pew-pew in their lives. PVP puts me up against pizza and Red Bull-fueled college kids who play for hours and hours and hours every day. I routinely get beaten pretty badly in those matches (I got my backside handed to me by one guy whose power score was 600! I didn't know that was even a thing!). But to progress in quests like the Ace of Spades, I play them not because I want to. I'm sure my gameplay improves the more I play them, and I appreciate that, but it gets kinda hard to appreciate incremental improvement when you're spending most of the match respawning. I stink at PVP and I own that.

The biggest note about Forsaken, though, has to be the task at the close of the pursuit of the weapon. It's tantamount to an extended good-bye from an old friend.

There was one thing in that whole task that has made me think there's a chance we'll see a Cayde-7. And, honestly, I hope we do. I'd been a little suspicious about what was going on with the Cayde character — how it was that he was so central to the plot, yet was relegated to a small space in the hangar for the past year or more. Contrast with Zavala, who has the equivalent of an entire pier all to himself. For me, what made Cayde-6 special was the humor. Fillion infused Cayde-6 with tremendous humor, and it was something that made me want to play and keeping playing the Destiny franchise.

Why is Cayde-6 gone? Did the players tire of his wit? I looked to the Internet for answers. Turns out Fillion didn't do any of the voice work for Forsaken1. But, bigger than that, Bungie reports they wanted to create a storyline that would hit players directly in the feels2.

Well, it worked.

In Bungie's first smash hit, Halo, you played as Master Chief, a character who was completely ambiguous on purpose so that the player had no preconceived notions about what s/he looked like. The effort was designed so that players could have no trouble inserting themselves into the role. The trouble with that, I find, is that I had no connection with it. Master Chief offered a suit for us to wear, but not much beyond that. The Destiny franchise is very different, because from the start we had a character we could like and identify with — a guy (an Exo, not a person) with a great sense of humor and a weirdness that made you constantly question whether the guy was an idiot or a genius. (I'm still collecting expired ramen coupons, thinking they may be worth something someday.) Cayde-6 was no suit for the player to wear. Cayde-6 was interactive, and... alive.

My concern now is what the future holds. Destiny without Cayde-n is just another kill-kill-kill game. I can get those anywhere. Cayde-6 brought the franchise to life. One of the commenters on the PlayStation blog felt much the same: "Cayde-6 is my favorite, as a hunter… he was my mentor through the last several years across each game." Truth.

Ballsy move to take Cayde-6 "off the board" (Bungie's words). At this point, I have Cayde-6's gun, ship, and emptiness. I want my mentor back.



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2018.03.11On Pokemon GO!

I've been playing Pokémon GO! for two years this coming July — started playing as a way to increase connection with kiddo and to add some fun distraction to exercise. Since then, she's just about stopped playing, but recently I've hit a significant milestone.

It's been a very long road, but I reached Level 30 late last week! And I bought the sweater to prove it!

Image credit: Niantic



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2018.03.04On Wolfenstein II

Wow.

I am a late adopter of this title. I didn't really care too much about it at launch because I was so heavy into Destiny 2. But Destiny 2 is very heavy on Internet traffic, and my wireless connection to my console has been suffering of late... so I downloaded the insanely large Wolfenstein II. And wow am I glad I did.

It's a fantastic game — I actually LOL'd and applauded the birthday scene — and it plays much much longer than I thought it would... though there's one thing about it that makes me nuts: use of the Enigma terminal is very poorly explained and the interface is difficult to understand.


image credit: GameRevolution

Honestly, this part is awful and frustrating. Most people are going to burn through Enigma codes simply because the interface is difficult to understand. There are a number of posts online about it — just Googling "Wolfenstein II enigma" was sufficient to return several. Three big notes I'd offer about using the terminal are:

  1. The interface is basically broken into two halves of the screen. Except for the progress bar at the top of the screen, the top half is the series of codes you must match, moving from left to right and numbered 01 through 07. Each code sort of resembles a domino piece, with a top and bottom series of dots.

    The bottom half of the screen is the confusing part: it is comprised of two rows of patterns — an upper row and a lower row. Your task is to make the patterns IN THE CENTER match the numbered part of the code you're working on.

    So now I can describe the image above: the player has solved the first part of the code. The "01" section is comprised of three dots arranged diagonally on top of six dots grouped in two columns of three. On the bottom half of the screen, the player has aligned those two halves at center, which has completed that section.

  2. In that bottom half, your left thumbstick controls the movement of the upper series of codes, and your right thumbstick controls the movement of the lower series of codes. The game developers have reversed the directions the sticks report when you move each row. In other words, moving the left thumbstick to the left moves the upper row to the right, not to the left as you would expect; and the same is true for the right thumbstick moving the lower row of codes.

  3. Your time for solving each of the seven bits of the code is limited — you only have a few seconds for each. My advice: if you're having trouble getting your bearings on the machine, it's better to return to the list of Ubercommanders than to burn one of your codes. On the XBOX ONE, you leave the decryption screen by tapping the "B" button. This will take you back to the list. Then go back into the decryption screen with your quantity of collected codes intact.
Surely, the developers wanted you to have to figure out the "enigma" as part of the gaming experience, but in my case, I burned through a lot of collected codes just in trying to understand the terminal. The terminal is important because it allows you to discover more precise locations of Ubercommanders, and to then perform missions to neutralize them. These missions allowed me to keep playing the game after I'd completed the story. But because I'd burned so many Enigma cards, I didn't get to some of the Ubercommander missions.

Now that I have a good handle on the Enigma machine, I'll probably go back in and start the game over again. I had a great time playing it.

Like it's predecessor, the game is hella gruesome... but there are some very, very funny scenes that make the experience richer. The funny scenes are funny enough that I'd want to share them with my family, but the gore is gory enough to really make me think twice about playing it in their company.

 

 

Image credit: Bethesda Software/MachineGames



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2018.01.24QUAKE. Yes, you read QUAKE.

I still love this game.

I just played it all the way through on my Windows 10 laptop. For some perspective, I was introduced to the game 20 years ago, and played it then on my Pentium-133 running Windows 98.

By the way, it's the same executable from way back in the day -- I just took a chance on installing the disc, and it works! About the only thing is the resolution. The best resolution I can get is 1024 x 768. The game simply doesn't understand the wider screen ratios of today.

 

 

Image credit: id Software



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2017.11.17Honored to become Clan Admin

Yesterday I was invited to become an admin for a Destiny 2 clan I'd joined a short while ago. I'd received an invitation to join after doing one of the Crucible matches with a current member.

The nice thing about being in a clan is that everybody benefits from the really hardcore players. Clan members earn points for their clan while they play, and once a certain number of points are accumulated for the week, everybody benefits. Plus, you have people at the ready to join you on group ventures.

Of course, a clan needs communication. Bungie created a companion app for Destiny with messaging support for clans. I've mostly seen it used for coordination of when to join up to do strikes and so forth.

All of this doesn't necessarily commit me to becoming some sort of hardcore gamer. I look at the clan as an asset for joint ventures and as a body of knowledge. I'm pleased to have joined, and am honored to have been asked to become an admin.

 

 

Image credit: Bungie



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2017.11.11Won my Poker Game

A pair of bullets. Image credit: texasholdem.com

Something was with me tonight. I don't know what it was.

At tonight's meeting of our monthly poker game, I completely dominated. I've no idea why. I never have before.

Tonight's game was smaller than usual — I'm sure that was part of it. But I was still playing against some really solid players (for our league) -- so I was surprised I took out everybody and got to the top.

And that's a significant feat — usually different people take people out of the game. But in tonight's game, I took out everybody. That's got to be pretty rare.

Of course, it's poker — much of this has to do with the cards you get. Most nights, I get crappy cards. Tonight I got crappy cards, too — but I was able to play some of those hands smartly enough to add to my stack. I didn't get GREAT cards — I think I had a pair of Kings at one point. Never saw two bullets. But I ended up with A-something a fair few times.

So tonight, for the first time ever, I came home with the win. Only one other time I came close — I got to the final two and my opponent, who was tired and had a long drive ahead of him, threw me an extra few bucks for giving him the "W." I usually play like crap, so I didn't mind.

I can say pretty confidently that my play has improved. When I first came to the game, I barely knew anything about it. I've grown to love the people in my group, and I look forward to playing rotten cards and laughing a lot. It's my one night out each month, and I really look forward to it.

Next month, the bounty is on ME. That's new!

 

 

Image credit: texasholdem.com



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2017.09.03Destiny 2 Trailer Awesomeness

BRAVO to Bungie and Activision for their humorous approach to some of the Destiny 2 trailers!

 

 

Image credit: "Cayde-6's Drink" by WildeThang



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2017.08.16HITMAN Reboot

Every now and then I surf the available games on the XBOX ONE, and sometimes I find something I hadn't seen or played in a long time. This is how I found out SQUARE ENIX has dressed HITMAN in a nice, shiny new suit.

HITMAN has been around for a long time — but I really like the makeover its been given. And SQUARE ENIX changed their model from a single, standalone game to a more episodic approach. Now, like television, they offer the option of buying single missions ("episodes") for $10, or buying a bundle of missions (a "season"). That's nice for people who want to try the game out (at $10) before committing $60 for the equivalent of a full game.

Another thing that really struck me about the new version: during the introduction screens, SQUARE ENIX has included a brief blurb about how its company is comprised of people of different derivations and religious beliefs. I think that's a very nice touch — it underscores that they've produced this game as a work of fiction without malice toward anyone (despite the subject matter).

Indeed, the different scenarios seem to occur in different places around the globe — I'm playing a scenario set in Morocco with targets that include a Moroccan army general and a financier from somewhere in Scandanavia. Before that I had to get rid of a European male and female at a fashion show someplace in Europe, and an engineer holed up in his family's estate in Italy.

For the uninitiated, HITMAN may seem like a standard kill-kill-kill kind of game. It's not — not really. It's a puzzle game, just with a grisly subject matter. Your objective is to eliminate a target — but how you do it is up to you. You may be direct and use a weapon, or you may get creative and, say, loosen the bolts holding a giant speaker on the wall, or unhitch the winch suspending the chandelier, to get the same result with the appearance of an awful accident instead of outright murder.

That doesn't necessarily mean HITMAN is fun for the whole family -- apart from the subject matter, the language can be coarse, and its obviously violent.

HITMAN is a treat for the problem-solvers, but it's not a game I'd play while my mother is visiting or kids are about.



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2017.08.02Pokemon Raid Battles are FUN!



Laurel and I were driving by a public park we know to be loaded with Pokestops earlier when we saw a long line of cars and a big group of people. Sitting at corner stoplight, we opened up our Pokemon apps and saw there was a raid battle going on against a large, firebird-like creature called a Moltres. So we turned the car around and joined the group. Everybody else there all seemed to know each other — all were adults, and all were participating in a coordinated raid against this powerful opponent.

One person signaled the rest of the group to join the battle — this was key for all of us to join the game together. And together we brought down two really big Pokemon. Some had better luck than others in throwing extra balls to capture a less powerful version of the creature for their own collections — Laurel succeeded there. I did not.

Point is, it was fun! The people were of varying ages, but most were about our age. Some had kids. Everybody seemed to get along well. After the raid, they all loaded up in their cars and headed toward a local restaurant — to fight another raid!

They're all part of a local group that stays in contact over social media. It was fun to be a part of it for a short while — perhaps we'll seek them out for more fun adventures!



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2017.05.07UPDATE: Battlefront Upgrades

Microsoft was having a sale on all things Star Wars this weekend for the XBOX ONE platform. The "May the 4th Be With You" sale included an upgrade of Star Wars: Battlefront to the deluxe edition. For $20, I was able to buy a bunch of mission packs for the game, including packs for Rogue One.

You'd think it'd be an easy upgrade, but it's not the most intuitive thing in the world. There seems to be a distinct difference between what can be played without an online EA account, and what requires it. As far as I can tell, everything I just bought is nowhere to be found in the basic game. This is real bummer, because I don't want to require an additional online account for kiddo just to play these new missions.

UPDATE: Perhaps the most disappointing thing about the revamped Battlefront code is that the heroes all look awful. Chewbacca looks like he's made of pieces of wooden shingles; Han and Luke's faces look terrible on the XBOX ONE.



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2017.04.09Sometimes, I Think Too Much

Gaming Me (mulling over what my ghost just said in Destiny): "Well, at least we know what the message said, even if we don't know who it was from."

Studying Me: "Well, that would be easy enough had both parties used HMAC. Each packet of the message data would contain a shared key, and a hash would be generated from each packet, which also be sent to the receiver. Then the receiver would run a hash of each packet using the same key. If the hashes match, the message is authentic and it's sender is known."

Gaming Me: "Shut up."



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2016.07.16Thank You, Pokémon GO

Congratulations to Apple, Google, Niantic and Nintendo, on adding a tidy gazillion dollars to your bottom line in the week and a half Pokémon GO has been on the mobile market.

Even more amazing to me is the miracle happening in our public park. Teens are flooding the parks in the evenings, walking through the flower gardens — albeit with phones in hand.

Laurel and I are going out for longer evening walks. Our phones are in hand much like the kids’ were, but the extra steps are only being noticed when I check my health app.

I don’t know much about the game. I don’t know much about Pokémon. From the app, I have figured out that notional creatures can appear in front of me and I need to flick this ball at them and hit them with it so the ball opens up and captures them. The trivia nerd in me recalls that “Pokémon” is a portmanteau created from the words “pocket” and “monster.” And now you know everything about it that I do. Go forth and collect them all!

We seem to have no shortage of Pokéstops around our area. For some reason, the planners had a thing for churches. The other day the power was out at our home. Laurel and I drove around and stopped at a number of them (she handled the driving, while I handled the “app-ing”).

The game is getting us out and keeping us out longer than we would otherwise be. It’s a great boost to my health effort right now. If staying this course means flicking notional balls at imaginary purple rats, I’ll flick notional balls at imaginary purple rats.

This morning when I awoke, my phone told me that I set a record yesterday for burning the most calories (for me) in a day. It wasn’t a ton — a little over 450.

All I did was walk.



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2016.07.10Destiny: When Worlds Collide

I'm not the biggest gamer. I never was — or, at least, I was never much good at it — but for years it's been something I've enjoyed.

I don't think I've ever had a need to be the best at any of them. Surely I've wanted to have a modicum of skill, but mostly I've wanted to have fun. I mean, fun was always the point. And, if fun meant Googling for cheat codes, then so be it. Sometimes the challenges of the natural gameplay fell outside of my fun limits.

I don't think I've ever really played a great variety of games, either. Never really got into sports games — I think I only ever bought one football game and one hockey game, and I played them only rarely.

I've been playing this game called "Destiny" for about a year and a half. And when I say "playing," I don't mean every day. I don't even mean every week. My relationship with gaming in general is very, very casual.

But I've worked myself up to level 40 of 40 in this game. I've come far, and I'm starting to get a little bored only because I'm not investing the time or interest to become that much better to beat some of the insanely high-level bosses I'm assigned to fight. Plus, some of the fights I need in order to "level up" require group engagement, and I don't play with any clans or groups.

Regardless, this is my thing.

I have quite a collection of games on my PC which sits neglected in my basement. Many of those games are far too violent for the eyes of a child, which is why I stopped playing them — certainly in my daughter's presence. Over time, life has taken its course, and now the machine just sits without any peripherals connected.

From a gaming perspective, it has been replaced by consoles, but the games aren't similar. The last time I bought a Call of Duty game I was single. We have a requirement that any first-person shooter is set in some sort of fantasy setting where targets do not resemble people, and the weapons don't resemble present-day guns. We don't even call those weapons "guns"; in games, they're "blasters," to differentiate between fantasy violence and things that happen in society.

That strategy worked very well until kiddo met her elder step-brother. Then all of those hard-fought lessons (oh, and SO many more!) went straight out the window.

Which brings us up to the other night.

Got a phone call from my little girl. She was excited because she bought a copy of Destiny for her other house.

My. Heart. Sank.

You might ask yourself, "Why? This should be fun, right?" No, it's not. It's the opposite of fun. Because now dad won't have time to himself downstairs playing his game. Now, dad will have to explain everything he's doing to a kid who won't bother to pay attention to the story unfolding on the screen in front of her, much less read the content on the screen for herself.

Earlier this afternoon, I powered up the console and started up my game. Kiddo came in from outside and sat down. The questions started immediately:

Kiddo: "Are you the guardian?"
Me: *unable to verbalize an immediate response* "Umm... yes."
Kiddo: "I'm the guardian too."

This game is soooooooooooooo not meant for a 10 year old to play. So my position is that I'm upset that she has it, and I'm upset that once again there's zero parenting happening at the other house to have prevented her from buying it.

Now.... Laurel reasons that she bought it because she's seeking my approval, in much the same way as she bought boy's clothes recently because she's so desperate for her step-brother's approval (true story).

I'm completely screwed.

Now I feel like I can't play my game — this is the only game I play — while kiddo is around, because to attempt to do so will only invite frustration. Following Laurel's logic, of course, Laurel is likely going to make me play it in order to satisfy her perceived need for alignment.

Seriously. Zero way for me to win here.

As kiddo was firing off her questions, Laurel saw me drop my shoulders, controller still in my hands. The look I gave her couldn't have been any sadder. She has to understand that this is killing basically the one recreational "me time" thing that I have.



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2016.06.18Catching Up: DESTINY

Sometime in probably early to mid-2015 I picked up a game called DESTINY, and I've been playing it — and only it — ever since. DESTINY is a console game made by Bungie exclusively for the XBOX platform. We upgraded to the XBOX ONE in around mid-2015. Come to think of it, I may have started DESTINY when I bought the new console; it may not have existed for the XBOX 360.

Casual gamer though I am, I have to say that DESTINY has held my interest for the year I've been playing.



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2015.11.20Star Wars Battlefront

What can I say? I'm a sucker for Star Wars.

Though, I found myself wondering how well a console version would stack up against my older PC games. The short answer is the new release is absolutely beautiful.

On the XBOX ONE, it looks and plays like warm milk chocolate. It's so realistic it's actually breathtaking.

The only downside is that EA Games INSISTS you create an account with them in order to play it online. First off, you don't need to create an account with EA Games at all if you're just going to play the console-based scenarios — so I didn't even need to create the stupid account to begin with. Secondly, every time you finish a scenario, you're brought right back to prompts which nag you about how you can't play online if you're not signed in to your stupid EA Games account. It's a serious pain in the neck, EA.

My daughter LOVES playing this game. I think she likes it more than I do — and she certainly plays it more often than do I. So Star Wars Battlefront is a big win for two reasons: the game play is gorgeous, and I don't have to watch the Disney channel.



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2015.05.25My New Strategy in Halo Reach

Yes, I know how old this game is. But it's pretty much all I play on the X360 anymore.

I'm kind of a fan of being able to just jump on and play for a few minutes, then leave again. I've been playing the same map in this game for years for just this reason. I'm in it for the mindless kill kill kill.

So it's actually surprising that I stumbled upon a new strategy that I really like. When I first spawn now, I select the profile with the grenade launcher, and I aggressively attack the aliens as they're landing. This is a huge contrast to my usual strategy of hanging back with a sniper rifle and picking them off from atop the silos.

I play it so aggressively that I really do care too much if my player dies — because when I respawn I will do so as my usual sniper, and I'll pick up that lovely grenade launcher.

Now, armed with both a grenade launcher and a sniper rifle, I've got the best of both worlds!



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2014.12.30QIX and BIX

Set your way back machine for 1980. There was a small game from Taito called "QIX," which has a simple yet engaging premise: Confine the moving line to as small an area as possible. You're presented a box, which covers the entire screen. You control a small diamond, which can move around the perimeter of the box, and can be used to draw within the box. Also within the box is the "spark," which moves freely within the open area within. Your objective is to use the diamond to confine the spark into as small a space as possible. The more confined the spark becomes, the greater number of points you earn.

These days, I get to visit QIX through a Nintendo 3DS.

Thankfully, there is a derivative work which allows me to visit the premise of the game if not the actual game. BIX is an updated version of the original game, but with balls instead of the spark. There are four types of balls; each type has a different property, which affects game play.

BIX is amusing enough, and it's conveniently on the iPhone/iPad platform — which is to say, it's as close to QIX as I'll probably get on the iPhone/iPad platform.

BIX is available in two versions - one free and ad supported; the ad-free version is $.99.



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2014.08.22Wolfenstein: The New Order

Buy it. Play it.

And when I say "play it," I don't mean play for a couple of minutes while your daughter is busy listening and watching "Diamond Minecart" on her iPad in the other room.

I mean take a day off and sit your butt on the couch and really take it in. Because it's totally worth it.

When describing the game (after, yes, taking a day off and playing it all day long), I compared it to porn.

Well, really, I compared most action games to porn — insofar as everybody watching knows exactly what they're watching for. Nobody really cares about a plot or a story line — they care about the action.

Wolfenstein TNO flies in the face of the expectation, in my humble opinion. It's actually got a great story line. That means it's interesting as well as chock full of kill-kill-kill.

If you have any interest at all — even from the nostalgia of the original FPS — get it.



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2013.12.31Lego Marvel Super Heroes

I bought Lego Marvel Super Heroes for kiddo for Christmas.

After playing for about an hour, I became convinced that was a mistake.

The game, while very cool, is very complex. She might surprise me, but at this point I'm fairly confident the game will be too involved for kiddo to enjoy.



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2013.11.07Abandon all Productivity, Ye Who Enter Here — And Pass the Milk

What's that? You say you don't want to work today? Here's how: Cookie Clicker is for you. Runs in the browser — it's all JavaScript. Have fun, and resist the lure of the browser console for as long as you can.

(I'm serious about the console.)



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2013.10.14Doesn't Really Scream "Barbarian", Part II

Laurel has now dyed my Diablo III character's armor invisible; she's ostensibly turned him into a stripper.



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2013.10.03Doesn't Really Scream "Barbarian"

Playing Diablo III with Laurel while she's recuperating. She learned about dyes and in my absence has given my barbarian coordinated armor in Tiffany blue.

He's... fabulous.



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2013.09.25Diablo III, Skyrim

In order to help Laurel recover from surgery, I figured I'd need to find something fun to make her WANT to stay in bed or on the sofa. So I picked up two games for her to play — both appear similar to her preferred style: Diablo III and Skyrim.

She played the Diablo III demo online through XBOX LIVE and really enjoyed it. And I had fun watching. I was super impressed by how Blizzard picked up on her demo profile through the full version without skipping a beat. And, I even started a character so we could play together!

We haven't seen Skyrim yet, save for a couple of teasers on YouTube. But I'm confident she'll like it, too.

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2013.08.12Guilty Pleasures in "The Simpsons"

Okay, I admit it.
  • I actively make Ralph Wiggum play "Wiggle Puppy" in the street.
  • I keep Fat Tony in jail for days on end.
  • I keep Kearney dancing a jig because it looks funny.
  • I keep Nelson busy playing janitor at the school for twelve hours at a time.
  • Principal Skinner and Martin stay busy at the observatory — because in six hours they make more than they would at their 8-hour tasks.
  • The same is true for Comic Book Guy — he makes more in going to the movies for six hours than he does in his standard 8-hour task.


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2013.07.24Halo 4 in a Day

I spent a day last week just feeling completely awful. Fortunately, the previous weekend I decided I'd blow $40 on Halo 4.

I didn't expect I'd play through the entire game in a single day.

For the most part, I liked the game. I'd be remiss if I didn't indulge my prurience a little and not remark on the "maturity" of Cortana. To adapt the phrase "Go big or go home" to this context, the developers... went big.

But for as much activity as there was, I felt as though I didn't understand why I was performing certain tasks at certain times. Things just didn't seem to knit together as well as perhaps they could have. But hey - I wasn't feeling all that great to begin with.

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2013.07.24Yeah, I'm Still Playing "The Simpsons"

At level 31, I have a characters which include a one-armed dude who runs a military surplus shop, an old sea-dog who runs a couple of shops on a boardwalk, a Schwarzenegger-esque character with a mansion.

Apart from the aforementioned boardwalk (with performers), I also have the liberty bell (Courtesy of Apu), and a few boxes of fireworks. Oh, and a G-Man who interogates Flanders for eight hours at a time and stakes out the Kwik-e-mart.

Honestly, I'm getting a little bored with it. I guess it's kind of cool to have collected all of these artifacts from different periods of the game (US flags and the liberty bell from July 4th, the snake rock from that weird snaky period, special flora from St. Valentine's Day, holiday lights from Christmas (I made sure Homer kept his up)) and so on. But at this point, I have so many characters to plan for that it's becoming more of a chore to play than anything I'm actually enjoying.

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2013.05.09Wolfenstein: The New Order

I saw this trailer last night on my 360:
...Ruh roh.

It seems the gaming community is upset that it won't have a multiplayer capability. That's just fine with me — I wouldn't really use it anyway. For as often as I'd get to play (recall my recent lament about Halo 4), it suits me just fine.

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2013.05.06Pretty Sad

Walked into Best Buy the other day and saw Halo 4 priced at $39. It was an efficient demonstration of how low a priority gaming is to me these days.

About all I do now is suffer through The Simpsons' Tapped Out — seriously, EA, thanks for making the game not fun for a while!

A very recent and notable exception is a return to UT3. I started playing that one again probably last week.

I'm considering selling one of the 360's and my Wii because they're just not getting used.

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2013.02.28Disney's Monsters, Inc. Run

I should probably be embarrassed by this, but I'm having fun playing one of kiddo's games.

There. I said it.

Disney's "Monsters. Inc. Run" is a platform game currently free for download from iTunes. You start out the game playing as either Mike or Sully, collecting items lost by Boo, who has been captured by Randall.

Graphically, the game is gorgous. The action is smooth, and the levels are short — perfect for either kids' short attention spans AND for dads who don't have a lot of time to goof around on their phones.

The game also looks awesome on the iPad.



Monsters, Inc. Run app – Official Launch Trailer on Disney Video
As addicting as the game is, beware the microtransactions — it's super easy to drop some coins on this wonderful time-waster!

Links:
"Monsters, Inc. Run", itunes.apple.com


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2013.02.04Level 22

I'm still enjoying Tapped Out — my Springfield is at level 22. Characters in play since my last update include Chief Wiggum, Luigi, Nelson, and most recently, Miss Krabappel. Newer buildings include the rest home, an apartment complex, a candy shop, the town hall, and the brewery.

EA recently released an update for the upcoming St. Valentine's Day — one now collects little hearts and uses them to buy things much like the Santa coins over Christmas.

Speaking of Christmas, I kept the holiday lights up on Homer's house.

Links:
"The Simpsons: Tapped Out for iPad and iPhone", EA.com


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2012.11.13Homer's Got a J-O-B

I'm at the point in "Tapped Out" where Homer is now back at his job as a reactor control operator. The town's power plant is built!

Links:
"The Simpsons: Tapped Out for iPad and iPhone", EA.com


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2012.10.29The Simpsons "Tapped Out" for iOS

Didn't think I'd like it.

I was wrong.

Homer has wiped out Springfield. It's your job to rebuild it from scratch, using dollars and doughnuts. The game tracks events in real-time — you give citizens tasks that take 4 hours of actual time to complete; taxes are collected, raising money for you to use to buy additional land and build services.

Years and years ago (like, in the late '90's) I was introduced to strategy games like "Command and Conquer." I was turned off by them. Around 2008 or so I dabbled in "Age of Empires III" — and, while I had fun, just a "quick" match would cost me four or five hours. Too expensive. But I find I'm kind of liking "Tapped Out" — it's pretty lightweight from a time perspective, though you have to stay on top of things, so it does require commitment, even though you won't play for long each time.

By the way, the app does have an in-app purchase scheme — allowing you to buy money and doughnuts (the currencies of the game) — and it's damn tempting. I sheepishly admit I've spent actual money acquiring a limited supply of doughnuts to use to speed up the clock on various tasks and projects.

Links:
"The Simpsons: Tapped Out for iPad and iPhone", EA.com


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2012.08.06SWK: Hope You Like Playing Forever!

In the interest of diet and exercise, my wife and I started playing SWK.

We're both quite surprised that there doesn't appear to be a way to save your progress and stop. It's not clear, apart from when you complete a scenario, that the game saves, so about the best you can hope for is to walk away from the console. That appears sufficient to pause the game (specifically, once the sensor can't read your body anymore), but we've kept the console running for the past couple of days for fear we'd have to do everything all over again.

Additionally, we have trouble getting Kinect to remember who we are. Often the sensor forgets, and we find we have to pause the game and sign in again for the system to associate the body to the ID.

Given these glitches, I wonder if the technology is immature, and we've once again been cut by the bleeding edge.

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2012.04.03Star Wars Kinect and the X360 Limited Edition Star Wars Bundle (UPDATED)

When we first saw the promos for Star Wars Kinect, we KNEW it would completely blow kiddo's mind.

Then my wife saw the promo for the X360 Limited Edition Star Wars Bundle and THAT blew her mind.

Blows mine, too. If this is your entry into Kinect, consider this: You'd already be into the game for about $225 ($150 for the hardware and another $60 for the game, the rest for sales tax); if you still have an old model X360, you can upgrade it AND get a 320GB hard drive for $200.

Not. too. shabby.

Then add to that the R2-D2 graphics on the box? Plagueis, please!

UPDATE:
We saw a preview of the game. SWK is not just for lightsabers — it's for dancers, too. Kiddo LOVES to dance almost as much as she loves Star Wars — this really will blow kiddo's mind!!

SWK looks like it's going to be a home run. Even though I'm a little uneasy with spending so much money right now, I'm confident we'd have been sorry had we passed on the deal.

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2012.03.24Myst V

I loved the Myst series of games. Heck, I even still have Riven — I've no idea if it'd even load on my PC. So imagine my surprise when I found that a new installment in the series — dubbed "Myst V: End of Ages" was released last week. Right now it's available through steam for only $9.99. Couldn't pass it up!

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2012.03.22Neverwinter Nights 2 is $.99 in the Mac Store

My wife is a fantasy gamer. (I never made the leap from good old fashioned D&D to the digital realm, nor have I played D&D since high school.) So when I saw last night that Neverwinter Nights 2 was on sale in the Mac store for $.99, I had to jump on it. Be prepared to spend a little quality time on the download, though -- it's over 4GB.

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2012.03.15Lego Batman

My daughter phoned me the other day not to tell me that she loves or misses me, but to ask how to get Batman's bombs to blow up. She's apparently been playing Lego Batman on the Wii. I gave her an answer "in XBOX" — as it happens, I have a copy of the game — and suggested she try a similar button combination. Could the call portend a shift away from LSW?

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2012.02.04Doom II on the X360

I admit I squealed when I saw that Doom and Doom II were available for download via XBOX Live.

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2012.01.29Special Note for Lost Planet, GTA IV, Monsters vs. Aliens and NHL '07

Greetings. The Master Control Program has chosen you to serve your system on the Game Grid. (Specifically because my wife wants a copy of the new Final Fantasy release.) Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination. Those of you who renounce this superstitious and hysterical belief will be eligible to join the warrior elite of the MCP. You will each receive an identity disc. Everything you do or learn will be imprinted on this disc. If you lose your disc, or fail to follow commands, you will be subject to immediate deresolution. That will be all.

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2012.01.23Alphabet Soup: FF XIII, LSW, YDKJ

My wife has always been a fan of the Final Fantasy games. Over a year ago I bought for her Final Fantasy XIII, which she has enjoyed playing (as time has permitted — notice you don't read too many posts from me about new games!). We've all enjoyed watching it, too — kiddo has taken to calling it "The Lightning Game" for reasons which escape me at the moment. Mommy's now finished the game, and with excellent timing: the next release in the FF franchise comes out at the end of the month. I reserved her a copy yesterday.

This ought to make my 360 happy, because it spends most of its up-time serving up Lego Star Wars -- our daughter's absolute favorite game. And we're amazed at her progress: as she's maturing, she's now actually playing the game, as opposed to simply messing around until she remembers how much fun it is to slap Jar Jar. (By the way, her latest favorite thing to do is to use R2-D2 to shock stormtroopers, because they rub their bottoms.)

Lately, though, there's adult fun to be had (apart from FF XIII): Jellyvision's re-issue of the classic PC trivia game "You Don't Know Jack". My wife and I play it often when kiddo is away.

I recently learned that classic DOOM and content updates for YDKJ are available on XBOX Live. I view these as two good reasons to get my box back online. I put in a bid on a wireless-N controller today -- fingers are crossed.

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2011.06.23Duke Nukem Forever: Pump Up The Base

You know this isn't just a rehash of Duke Nukem 3D when in the very first scene you see a context prompt that reads "Piss" and you can make the character pick up a large turd out of a toilet.

Duke Nukem Forever is the latest in the Duke Nukem series. Released for console games and for PCs, it is about 20 times more crude than its Windows 95-era predecesor. The game is amazingly base and filthy. It's not a question of "Do I play it while kiddo is around?"; it's a question of "Is it so base and crass that I really want to play it at all?". 3D Realms has actually made the game so base that I'm having trouble answering the question. I suspect I'll be uninstalling it soon. Too far, fellas. Too far.

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2011.06.20God Bless You, American McGee

When American McGee released "Alice" in 2000, I found in that game an AMAZINGLY dark take on Lewis Carroll's "Alice in Wonderland." The game was absolutely fantastic, with great "replayability."

I nearly shrieked like a little girl when I found that American McGee and EA have released a sequel to his incredible initial release. I'm very much looking forward to playing Alice: Madness Returns... once kiddo is asleep.

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2011.01.22"Family" Gaming

I've become a stepdad. My little girl touches every aspect of my life, including, of course, leisure pursuits. My X360 has opened up a whole new avenue for leisure time for the entire family - and in some interesting ways.

The kiddo LOVES Lego Star Wars. At five, she doesn't understand the Star Wars saga, but she, like neices and nephews I've known before her, seems to have taken no time at all to master the controller. She doesn't really "get" what's going on, but she can run, jump, blast, use the helmet machine, AND has some understanding of what characters are needed for specific activities — young Anikin crawling into small spaces, for example. And by the way, I did not introduce kiddo to Star Wars — I believe her cousin is responsible for that. At five, though, she doesn't have the longest attention span — we play together for a little while before things just devolve into her making me play the Jar Jar Binks character and her blasting me and giggling like crazy. (Jar Jar makes funny sounds when he dies.)

Other games we picked up for kiddo include a racing game based on Disney Pixar's "Cars" and a game based on Dreamworks' "Monsters vs. Aliens." Kiddo got a kick out of the racing game, but I think M vs A was a flop: just too complex for kiddo at this point.

There's plenty of fun here for mommy, too — apparently she enjoyed the Final Fantasy franchise on her PS2, so we picked up a copy of Final Fantasy XIII. I'd never played any of those games, and after watching her play FF XIII for a while, I'm satisfied with that. The game itself is absolutely beautiful — the graphics and imagery are stunning — but I just cannot get into turn-based console or computer gaming. I enjoyed watching her play it, though, and I'm super glad she'll get some use out of the console, too.

For my part, well, I'm still doing Firefight matches in Reach, and recently played through Star Wars Force II. Force II was a lot of fun, and I particularly liked the idea of having the option to use the good side or dark side at the very end of the game. I completed it using the good side, and am looking forward to going back and doing it again making the opposite choice.

A friend of mine and I plan to cooperatively play Portal 2 when it is released. We'll do that via XBOX Live, which I recently joined.

I'm glad that Live is free, although the cost of a Gold Membership is pretty cheap — paid in full for the year, it breaks down to $5 per month. I noticed that ESPN is available via that Gold Membership — I may try catching a game during my free month. Since I don't have television service right now, the subscription might be worth the coin. We'll see.

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2010.11.14Call of Duty paints it black with Black Ops

It took little time to play through Call of Duty Black Ops. According to Steam, through which the content is controlled, I've played for six hours. I'd believe that.

The story line is that you're a CIA operative, named Alex Mason (voiced by Sam Worthington), who holds the key to the origin of secret radio broadcast to Soviet sleeper agents in state capitals across the United States. It is 1968, and the Soviets are about to unleash the deadly toxin Nova-6, wrested from the Nazis in World War II, on an unsuspecting American public. Your CIA handler, Agent Jason Hudson (voiced by Ed Harris), is urgently interrogating you to learn the location of the source of the broadcasts.

The framework of the game is supplied by the interrogations: each step in the interrogation takes you back to a specific event; it is in these events that you, the player, play the game (generally as Mason). After each scenario, you find yourself back in the interrogation room, under the bright lights and the scrutiny of the pitch-shifted voice of the interrogator.

A constant companion throughout many scenarios is Reznov (reprised from Call of Duty: World at War and again voiced by Gary Oldman), a Russian to whom Mason is seemingly inextricably linked, and to two fellow SOG teammates — Bowman (voiced by Ice Cube) and Woods (whose voice actor I didn't recognize). The scenarios take place in Cuba, Laos, Viet Nam, and in Russia. (I've seen press reports that suggest the Cuban government is angry about the mission to kill President Castro.)

The game also offers some very rich likenesses of Presidents John Kennedy and Richard Nixon, Secretary of Defense Robert McNamara, and the aforementioned Cuban President Castro, for which I applaud Treyarch. This is the first time in the COD franchise, which is founded on events in the history of war, a release has involved the likenesses of historical figures in the gameplay. And the figures are very beautifully done. I thought McNamara in particular looked astonishingly good.

Also seizing upon the popularity of zombie scenarios, Treyarch and Activision included a mini-game at the end of the campaign (but may be played independently), where you play as any of the aforementioned historical figures, repeling a zombie attack from within a federal office building. In the first such scenario, you play as President Kennedy, fighting from within a briefing room and its adjacent hallway.

Treyarch and Activision are also to be commended for another first: using era rock music in the campaign. Most notably, The Rolling Stones' Sympathy for the Devil is used in a scenario during which you attack targets while driving a river boat. Credence Clearwater Revival's Fortunate Son also appears in gameplay. The ending credits features Eminem's Won't Back Down. My guess is that licensing these for the game was a big deal.

I have only two things about the game which don't seem to add up. The first concerns the age of Mason. Considering the scope of the events in which he participated, it seems the character should be a little older. Granted, I wasn't yet alive when these events unfolded. It just seems the artist should have depicted Mason with a little more milage. The second concerns the choice of Ice Cube as Cpl. Bowman. This, I really don't buy: Ice Cube generally doesn't speak like somebody from that era; his intonation betrays his character severely in a couple of spots in the game. Cpl. Bowman simply shouldn't come off as a rapper from South Central LA. (But then, to be fair, Worthington's Australian comes loose a time or two as well.)

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2010.09.17A Couple More Thoughts About Halo Reach

Thought one is short. Well, it's "short." That's because when I powered up to play the game yesterday, I finished the game within ten minutes. I guess it was pretty predictable given what was happening in the storyline. Still, seems a crime to have played the game for all of maybe 7 hours total and have completed the story. I guess that's where games are going now, though — they emphasize the online experience so much (which generates revenue for Microsoft) that the players who prefer to, or must, remain offline to play come in second. Happily, there are plenty of "firefight" scenarios to console yourself with the "package" is delivered. Thought two is "Covenant." Bungie made the covenant players heartier — even on easy mode, the little turtley dorito guys and the jackals are more durable than before. And the dorito guys don't come off as insult comics this time — thank you, Bungie, for giving them something to speak other than Don Rickles meets Daffy Duck. They're alien to us, after all; thanks for making them fighters instead of slapstick comics.

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2010.09.15Halo Reach

Closer to ODST than to the original Halo, Halo Reach (XBOX 360) is a lot of fun so far. In the solo game, you’re member #6 of “Noble” team – you’re called “Six” throughout. They took a page out of the ODST playbook here, and kept "Six"'s helmet on the entire game (so far) — keeping the character as vanilla as possible to let you see what you want to see and be what you want to be. Plus, at the start of the game, you're asked whether you want your player to be male or female. "Six" finds himself working with a female member of the team called “Kat.” They did an excellent job of making "Kat" just feminine enough — standing still and with the helmet on, it's hard to tell "Kat" is female at all. I give Bungie big props for that. I have to believe that playing "Six" as a woman would give your character a similar look. The weapons have a better “feel” in Reach – it’s grittier – not effortless like when the Master Chief fires them. (Speaking of which — No dual-wield.) And they’ve added little touches like deafening and ringing in the ears for close explosions and so forth. There's something for everybody here— FPS action, driving warthogs and bikes, piloting choppers, AND flying a space fighter. So far, flying the fighter has been my favorite part of the game — and I absolutely STINK at fighter-type games. Bungie, I applaud you! The game looks great and plays beautifully!

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2010.07.31What Price, Super Mario Paradise?

I made the mistake of driving over to Best Buy this morning. There I found that today Super Mario 3's fu was strong, and mine was weak. Having *just* cleaned out the back seat of my car (transporting various things to storage), I was now bringing something new back to my place — a Nintendo Wii. The only way I'd get to Super Mario 3 in any satisfying way would be to download it onto the Wii and play it on my television set. So, here we are. I downloaded SM3, the original Super Mario Bros., and Kirby's Adventure. Guess I was a major nostalgia guy today.

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2010.06.19Halo 3: ODST

Halo 3: ODST (link to Amazon.com) was a fun play. Perhaps thanks to the yucky weather we've been having, I seem to have tore through it in a hurry. The game starts with a scene in which several members of an ODST crew are talking, then get called to assemble for a drop mission. What you may not realize at the time is that scene is introducing you to everyone you'll play, with the exception of the Captain. One mainly plays "The Rookie" in this game — a person for which there is no face (the rookie's helmet visor is always darkened) and no voice. I can't help but believe these ominous omissions are meant to help you feel that YOU ARE the rookie, with the aid of the absence of features that define the character. The trouble with it, IMHO, is that these omissions aren't subtle at all. In fact, they're so noticeable they're disruptive at times. But I totally get where they were going with it. Perhaps because these are humans in these uniforms and not a Spartan, one isn't given the option of dual-wielding any weapons. It would have been nice to at least dual-wield smaller firearms like pistols. I really liked the augmented display. Yes, outlining friendlies in green and bad guys in red was kinda cool — but I LOVED what it did for the scenery, particularly at night. It really was like Halo meets Tron. Very, very slick.

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2010.06.13Next Up: Halo 3: ODST

I picked up Halo 3: ODST (link to Amazon.com) tonight for $39.99 — perhaps just because the game has been out for a while, but also possibily because it's not sold well. I started playing this evening, and I kinda like it — as a player, you're more vulnerable than the Master Chief character is. And so far from the graphical treatment, it's kinda like Halo meets Tron!

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2010.06.12Final Thoughts on Splinter Cell: Groundhog Day

I'm really glad Ubisoft added the "Deniable Ops" section to Splinter Cell: Conviction (Link to Amazon.com). I've been having a lot of fun with those, although the lack of save ability was damn frustrating — because playing them meant devoting the entire evening to the game, because even though you "save" at various points through each scenario, they're only saved in RAM (that's why I called the game "Splinter Cell: Groundhog Day" to begin with). Needless to say, completing the Deniable Ops meant devoting much more time to the game than I wanted to on a given day. Still, the ops were enjoyable, and obviously challenging (at least, to me).

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2010.05.18Splinter Cell: Groundhog Day

Tom Clancy's Splinter Cell Conviction (Link to Amazon.com) is still a fun play. But I've got one problem with it: the game does not persist game data from the "Deniable Ops" section. I thought I'd try one out about a week ago. I've been trying it out every night since. That's because I can get only so far before I have to, oh, I dunno... go to bed because it's now one-freakin'-thirty and I hafta get up at six. Trouble is, the game doesn't persist the current op up through the most recent save point. Oh, it saves it in RAM, so when your character dies you restart from there -— but it doesn't persist that information, so the next night when I get home from work, I start all over again. The op I just completed (and I do mean just) was a five-part mission. In each part, you're expected to dispose of between ten and twenty enemies, depending on how stealthy you are (if you're detected, an additional ten bad guys show up). I'll say I've become fairly good at the first three maps, anyway.... because I've played them every night for over a week!


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2010.05.10Just finished: Splinter Cell Conviction

Tom Clancy's Splinter Cell Conviction (link at end) became a fun play, with great emphasis on stealth over weaponry. I certainly stand by everything I said in the April 20th post — and find myself now wondering what co-op gameplay might be like. The ending was particularly notable — you, as Sam Fisher, have a choice to make, and are left wondering who your allies really are. I like the intrigue in addition to the kill-kill-kill. Oh — one other thing (spoiler alert) — observant fans of the Hitman series of games will notice a man, who bears a striking resemblance to Agent 47 — bald, black suit, white button-down shirt, red tie, and black gloves — dies at the hand of Black Arrow mercs in a hallway of the White House.

Links to Amazon.com:
Splinter Cell Conviction
Hitman Blood Money

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2010.04.20Now playing: Splinter Cell Conviction

The latest in Tom Clancy's Splinter Cell franchise, Splinter Cell Conviction (links at end) has so far been a lot of fun. Ubisoft has made the gameplay very easy in terms of controls, yet a challenge for the casual gamer. I bought it primarily for its two-player cooperative capabilities as a follow-on to my very successful "Chinese and Chainsaws" get-togethers featuring EA's Left 4 Dead 2. Even though Sam Fisher isn't clubbing zombies with frying pans and cricket bats, I have high hopes the gameplay will be every bit as engaging, and the good times will continue to roll. I've really enjoyed every other encounter with Sam Fisher in the past (although I didn't play Double Agent). So far, this latest release is just as enjoyable — and I'm really glad Michael Ironside is still the voice of Sam.

Links to Amazon.com:
Tom Clancy's Splinter Cell Conviction
Left 4 Dead 2

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2010.01.10What makes the "Ultimate Sith Edition" of Force Unleashed

The Ultimate Sith Edition of LucasArts' Star Wars Force Unleashed ( link to Amazon.com ) is a two-disc set. I explored the second disc today: it contains smaller scenarios of the game. The two scenarios I played through today were on Hoth and Tatooine. SPOILER ALERT: On Hoth, Starkiller, who has deposed Darth Vader as the emperor's apprentice, fights and turns Luke Skywalker. On Tattooine, the big boss is Obi-Wan. Each of these scenarios were fun, but short.

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2009.12.27What's more fun than virtually killing zombies with skillets? These days, not much.

I bought Left 4 Dead 2 ( link to Amazon.com ) a couple of weeks ago because I had a friend coming over who wanted to play something cooperatively on my console. Sure, we'd done the Lego Star Wars thing, and that was okay, but I think she was after something a little edgier. L4D2 became my solution, after grilling the poor kid at Best Buy with tons of questions -- primarily about gore. I wanted something fun and engaging, but my friend's not really so much about the gore. The kid sold me when he told me there is a setting to switch the gore to "low" — even though, really, it doesn't seem to make a difference. As it turned out, she LOVED the game — and was quite fond of the chainsaw she found. For me, you know, yeah, you've gotcher shotguns and automatic rifles, sure; but nothing draws a giggle like the *KWANG!* of an iron skillet against your garden-variety zombie. Seriously. Now, you can't use them against the special infected types — you've gotta go full auto on them — but against your basic zombie... it's just hilarious.

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2009.12.27Merry Christmas, General Starkiller

On Christmas Eve, I went out in search of something to occupy my time over the long weekend ahead. I managed to blow a few soon-to-expire reward zone points on LucasArts' Ultimate Sith Edition of Star Wars Force Unleashed ( link to Amazon.com ). In two days I played through the first of two discs, and am looking forward to playing through the second. The biggest problem I have with the LucasArts releases is that I suck at them; I get frustrated and quit playing them because the games don't allow one to save and resume the game on demand. Typically, the restore points are few, so each time I fail at a particular task, I have to play through all the other stuff just to die again. It's seriously throw-your-controller maddening at times. Happily, I was actually able to play this one through with a minimum of frustration — albeit on the "easy" setting. I'm nobody's idea of a gamer, probably because I'm just not willing to invest in the time to get good at them. I play games to escape. Show me a game with a manual the size of a telephone book and I'll show you somebody walking away from it and not looking back. So it's with some relief that I can say I actually played the first disc through.

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2009.11.15CoD Modern Warfare 2 is Full. Of. Win.

I made an initial post about CoD:MW2 a few days ago ( link to Amazon.com ). I'm not too ashamed to admit I finished the game yesterday. I have a few more thoughts to offer: First — and I don't want to spoil anything — I think they did a terrific job with something I'd not really seen a combat sim do: Infinity Ward, et al. had no problem killing off characters you played as. I find that's important, because it seems to underscore the notion that, while on the computer it's all fun and games, death is a part of war. Because you play as these characters, you become them. I mean, you have empathy for them because YOU are that character. Well done, Infinity Ward. The game takes place in diverse environments — snow storms, suburbia, an airport, caves, forests, a junkyard, an oil platform, an old fortress (borrowed from the Connery/Cage film "The Rock," BTW) plus, of course, the desert — as different characters with different weaponry. And I'm happy to report you play mission types which are similar to MW1. My fave in that game is the Pripyat mission. In that mission you have to sneak past (or shoot, your option) enemy forces to get into position atop an abandoned building. In MW2 you have to sneak past (or shoot) enemy forces in a snow-covered woods. Plus, you drive various vehicles — from snowmobiles to zodiacs — which really makes the game a thrill ride. In my humble opinion, this game has incredible "replayability". Plus there are lots of little sub-missions unlocked at the end of the game, too. All-in-all, this game is full. of. win.

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2009.11.12CoD Modern Warfare 2: It really IS that good

The latest release in the Call of Duty franchise is CRAZY GOOD ( link to Amazon.com ). Seriously, it's a thrill ride! I've had zero problems playing it on the new Vista 64 machine. I thought it was kinda neat that Infinity Ward et al. actually gives you the option to skip an especially morally objectionable scene in the gameplay. It wasn't that the scene was super- graphic; it's a scene where the bad guys do some bad stuff. I thought it was nice they gave the option to skip.

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2009.10.30Q3Arena and Halo 2!

Thought I'd try my luck at loading some older games on my new Vista system. Turns out Quake III Arena ( link to Amazon.com ) plays JUST fine — as does Halo 2 ( link to Amazon.com ) so far! I LOVE being able to replay oldies but goodies!

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2009.09.11Wolfenstein "post-mortem"

The latest in the Wolfenstein franchise was a fun play. I've already mentioned how smooth I found the gameplay; Wolfenstein ran quite well on my older box, though at times the sound was a little "poppy" through my SoundBlaster X-Fi card. The game itself explores the Nazi penchant for the occult, which made for some interesting fighting scenarios — a little twist on the usual kill-kill-kill. As a casual player, I had a little trouble keeping straight what number key was assigned to which power. The "normal" mode was helpful for the novice player, I think — I was given cues to what to do, when to reload and so forth. I probably didn't need it to be quite so helpful, but it wasn't annoying. Despite the "powers" given to good ol' B.J. Blazkowicz, I favored the Kar-98 — particularly with a scope and a larger bore. And now that I've played it through once, the game unlocked a cheats menu I can use at will in the future — sounds like the makings for some good ol' frivolous virtual take-your-aggressions-out-on-the-bad-guys play. You may find the game available here ( link to Amazon.com ).

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2009.08.23What's next? WOLFENSTEIN!

Picked up a PC copy of Wolfenstein today ( link to Amazon.com ). I am very impressed with how smoothly Wolfenstein runs and plays on my 3+ year old Dell system.

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2009.08.15Finally finished Unreal Tournament III. What's next?

Finished Unreal Tournament III (link to Amazon.com). And no, I hadn't finished it before. Not sure what's next; had friend over last weekend and I had a lot of fun watching her play Portal; perhaps I'll play that again (in the Orange Box; link to Amazon.com ). Actually, I'm dying to play Oddworld: Stranger's Wrath again, but last I knew it wasn't 360 compatible ( link to Amazon.com ).

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2009.07.13The BIG DO-OVER!

I bought a new 360 a couple of months ago, and don't have the hard drive of the old console ( link to Amazon.com ). Which means I've no points amassed for anything, no saved games, nothing. So, I thought I'd start with Halo 3 and work my way through ( link to Amazon.com ). I'm happy to report I played through the game (I'd started but stopped a while ago). Currently playing through Unreal Tournament III (link to Amazon.com). That one I had finished.

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2009.01.29

I must say I've been having loads of fun with Call of Duty: World At War. I find myself going back to replay my favorite map quite often. And when I'm not in the mood for kill-kill-kill, I'm ALL ABOUT the Crayon Physics. W has gone back to The Simpsons. Don't blame her. It was a hilarious game.

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2008.11.09

Current favorite diversions are Lego Batman and Bioshock for the 360. My wife's been chewing up and spitting out everything in the Lego series — they've been a ton of fun, and it's nice to have something for the platform that isn't kill-kill-kill or sports-related for her to enjoy. Besides, I think there's plenty of room for some silliness on the platform. I've been into Bioshock — just seems to play better on the console. For some reason, I just didn't stick with it on the PC. Ooh - and there is now a lightsaber attachment thingie for the Wii, to be used on the new Force Unleashed game. Think the game and its accountrement will be submitted to Santa for consideration.

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2008.09.17

My wife, not satisfied with completing LSW, has also conquered Lego Indiana Jones. Meanwhile, I'm having a fair amount of fun playing Unreal Tournament III, but right now I'm having more fun in nightly battles with a shoe, a small dog, or an iron in Monopoly on my iPod.

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2008.06.14

Lego Star Wars has become a nightly ritual for my wife. She plays it every evening and obviously LOVES it. She's been unlocking and buying bonus after bonus. The other night when she was playing through a particular scene, she had a coin multiplier of 7,680 — meaning that every "coin" she collected was worth 7,680 of them. Holy cow!!

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2008.05.25

I am awful at GTA IV. In the mission I did today, I was supposed to catch a cab and make somebody pay up protection money to the guy who runs the taxi service. I ended up stealing the taxi (I thought I was getting into the back) and then had to try THREE TIMES to throw a brick through the window. I did okay on Centipede on my phone today...

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2008.05.07

Wow. Time to get caught up on things. First, my wife is ALL ABOUT the Lego Star Wars. She played her way through LSW I for the XBOX, and last weekend I picked up LSW for the 360. Everything looks way better in the 360 version than the XBOX version.

My usual gaming diversion lately has been good ol' CS:Source. I try to play through a round each evening before being summoned to play LSW. I sort of resent being made to play through it with her so late in the evening. She wants to play pretty late, after her shows... and expects my participation. Am I bitching about my wife making me play video games? Well, yeah, when it's 11:30 at night and I have to be up early for work.

By the way, I am somewhat tempted by GTA IV, but have resisted so far. Friend at work tells me the graphics are amazing.

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2008.03.21

I recently bought a digital copy of The Talking Heads' Little Creatures. "Television Man" gave me an overwhelming urge to play "Doom." For some reason, the beginning of the track just reminded me of the music from the game; the sound of loading a double-barreled shotgun amid the growls of imps would have sounded right at home.

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2008.01.12

For Christmas we received a copy of The Simpsons Game for our XBOX 360. I wanted it for the 360 because honestly I wanted a game my wife would enjoy on that system — seems most everything else for that platform are kill-kill-kill or sports. I'm pleased to report she's been having an absolute BLAST with it. The game makes fun of, and has an incredible number of references to, the gaming culture. EA, who produced the game, lampoons itself to a pretty impressive extent.

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2008.01.11

I'm a big fan of the Steam platform - but the automatic downloads of updates can be a pain in the butt. I'm not entirely satisfied with Steam-based delivery of non-Steam games, though. Last November I bought Quake Wars: Enemy Territory via Steam, and it's never worked right. Working through the support FAQ, I even upgraded my sound card on the premise that the integrated controller might be responsible for the stutter problem... I'd tried nearly everything else (dropping the resolution, you name it). Today I bought a copy of the game on DVD-ROM, and uninstalled the Steam-based version. I'll probably abandon any further attempts at remediation if this doesn't work.

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2008.01.10

Forrest Gump would tell you that geeks and gaming go together like peas and carrots. I'm here to tell you he's right. So I thought I'd start a new Web form dedicated to my gaming interests, which I can summarize in a single word: "mindless." (A different word might be "escapist.") In general, I have zero interest in any game that comes with an instruction book as thick as I am. Yes, I like some kill-kill-kill games (I bought Doom 3 a couple of years ago. It didn't take me long to figure out this was really a sci-fi horror flick, so I gave it to a cousin), but I've a soft spot for the good ol' Super Mario 3 and Qix too. I'm not much for the online thing because (a) my connection to the Interwebs could be faster and (b) even if I did have a crazy fast connection, I really don't need to be "pwned" by some 13 year old anyway. We own several gaming systems, actually — a function of two households coming together: XBOX 360, XBOX, Nintendo Wii, Nintendo GameCube, a Sega Genesis, and a GameBoy (most of those are HERS, actually). Plus we've a fair few games for the PC (that's me). When I think about all of the money spent on games over the years, I'm comforted by the thought that it's still way cheaper than smoking.

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