I've just discovered something in the game I hadn't noticed before: When Arthur is
killed, the game takes $150 from him.
I noticed this because I started picking fights with (well, I mean killing, really) members
of a gang of former Confederate soldiers inhabiting the ruins of a church. Each time they'd come
out en masse and whoop my ass, my character would be dropped someplace nearby with all
the stuff it had before, minus $150.
I'm calling it "the death tax."
Considering I'm recovering like $.89 from each NPC
I kill, death is really expensive.
|